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18May/120

Discusses the game publishers the potential legal consequences of the contract behind

your studio has developed a fun game, a distributor was full of interest. You guess this issue agreed to clear the market dynamics, and holds you do not have the resources. Signed a distribution agreement seems to be a breeze. Do not be so quick to make a decision. Prior to this, you need to clear a few matters.

distributors given the conditions?

distributors main objective is to promote your game, improve product sales. To achieve this goal, the developer may provide a number of the recommendations of the perfect game works. Many developers will be given this negative reaction, but these recommendations should be taken seriously. Publishers may not agree with your creative vision, but them and your income-generating target.

the

distributors should strive to media reports, to stimulate consumer interest. You can consider using PR activities. If the distributor is committed to allocate marketing funds, then the contract should indicate the specific amount and agreed upon marketing channels.

the

distributors should not promise a specific number of sales, because no one can guarantee the final result. In my opinion, the addition will actively carry out publicity, other commitments will only bring negative results.

need to make concessions?

you and the distributor will jointly be divided into income, you also give them the marketing activities dominate permission. Your revenue share will be implemented in a variety of games derived content, including the portable version and sequel. Although I am not in favor of the developers to give publishers more than 40% of the income, but in some cases, more than 40% is divided into its feasibility. From the ideal angle of view, I hope the publishers revenue share should not exceed 25%.

example: This is the case of the hands of an advisory, a newly established mobile phones distributor proposed and developers 50-50. This developer is not yet well-known, so this is divided into the proposal is not what doubt. Fortunately, the distributor plans to invest $ 40,000 in the marketing of the game. In this case, the fifth of five achievement is feasible. Distributors a wealth of marketing budget will not only allow the game to get a reasonable promotion, and also allow the studio to get the PR promotional activities.

legalcalcfromgamasutra.com The

with the distributor's revenue sharing is based on net income (the game state Note: the total income - expenses). 30% of the applications store is divided into expenditures in the net income formula. The expenditure also includes what cost? Record companies are usually in the recovery of all expenses before pay Singing artists rewards. The publisher of mobile games can not refer to this mode of operation, because the game studio needs the business capital of the patches and other updates. Developers are required to determine the net income, so the studio in order to obtain sufficient working capital to calculate the publishers need to recover the cash payment of funds.

unless you have an advantage in this, or the distributor is usually in the media channels, marketing agencies, and even the length of the trailer have the final decision. In addition to the decision-making power, the contract shall be marked for all of the publicity game of slogans, images and trailer assets for you.

select distributors

to increase sales, the there is no way comparable to the prominent promotion of the location of the application store. Many developers will look locked Apple the AppStore, but you should not underestimate the GooglePlay Amazon's Appstore, and WindowsMobileMarketplace importance. Some publishers and mainstream applications store staff have a friendship. Numerous weekly new applications come out with friendship and not let you get the top position. Game to obtain the recommended, so you should consider distributors to be able to give other favorable conditions.

past performance can not predict future results, but this is an important reference. Rigorous evaluation of the need for in-depth investigation company. Had distributors development company understand the situation. Again is to search Google News, and industry-specific sites, to obtain useful information.

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latest update

                            · Discusses the game behind the issue of contract potential legal consequences
theAnalysis Zynga.com on line two months performance
In-depth analysis of the advantages of the three game user research methods
Analysis iOS game currency price of bulk purchase discount design
Choose a free game as the three major reason for the profit model
Using the principle and taboo
, micro-transaction mode must be noted thatDifference
explore games QA and market research· Share to enhance the Facebook game to spread the performance of five ways
14 kinds of possible promotional methods and techniques
· game development process

18May/120

Free value-added model is the best way to deal with jailbreak users

\"cracking game\" is to remove or bypass the mechanism will require players to pay for the product, almost the same period with the game this medium. Unfortunately, you can not ensure that products from cracking, as long as people invent new protections, people would find ways to cope. So, the developers, especially iOS platform developers, how to protect their products from theft of intellectual property, increase the rate of return?

Do not try to find the anti-cracking method, which requires a lot of time and energy in the long run, you should use the time to enhance the quality of the game. The developer really should be committed to the design and implementation of profit mechanism, it is difficult to bypass or allow users to experience enough of the game \"sample\" free technical rookie.

free value-added game, also known as \"free\" game, allowing players to play for free, It will allow game users to access to maximize the games allow players to pay through micro-transactions to enhance the game experience, which is money to purchase virtual goods or currency to allow players to gain more power or ability. The past few decades, an online game based on the PC side has confirmed the validity of this model in the Asian market and western markets. I believe that this model is a mobile games deal with Chinese game the best way to crack the problem, not only allows users access to be promoted, and the viscosity is also well adapted to the smart phone market in China.

jailbreak (from venturebeat)

escape in China

In China, the you do not need the Internet to find the jailbreak iPhone. Only need to phone to get a local non-Apple products authorized distributors, and spend little money to complete the phone to escape. Some well-meaning clerk will help you install the latest jailbreak App Store client, to show you how to free download software, and even take the initiative to install his own favorite game. However, many Chinese people jailbreak the device main goal is not to get a free game. After all, every time Apple updates iOS system must again escaped, and the resulting trouble and additional costs that are often higher than the cost of the equipment saved jail.

the past, escape bypassing Apple China App Store can not pay RMB. Now, Apple has increased the local currency payment service, the main reason people jailbreak in order to more easily use the device, you can more easily find and download games.

the

how to protect the product

key is not to prevent people jailbreak the device and crack the game, this is a war you can never win. However, if you focus on to provide a better experience to the paying customers, then you will find that they are willing to pay money. And pay-per-download, subscription and advertising-free model compared to the prevalence of free value-added games for the following reasons:

, Chinese players are willing to pay to get promoted in the game. They like to upgrade to bring the joy of feeling, and willing to pay so that they function to obtain a dominant position in the game. Either through a difficult part of the game or gain a competitive advantage, the $ 6.6 billion (the game state Note: the 2011 games in China, profits, data from the Pearl Research,) the data to prove that the Chinese players are willing to pay to play games.

Chinese players like to try to buy. As of this writing, Apple in China the top of the App Store game revenues in 10, 7 available for free download, 25 20 models available for free download. Free download games install is often higher than the pay to download games faster users access to higher game viscosity and advertising-driven profit brought a better profit margin.

3, because of the existence of some popular sites in China, to pay to download games crack jailbreak devices are very convenient. As long as the click of a mouse to escape the equipment will be able to free access to all of your content. Free value-added game integration of the application of Apple's built-in payment mechanisms, players can demo the game to decide whether to spend money to unlock additional content or to purchase virtual props. IOS game is difficult to use IAP jailbreak user to crack because they unlock the content, or to purchase virtual props only way is to use a specific product specific \"IAP cracking software. Paid download the game will give players more inclined to crack the game, free of charge to some extent from the protection of the game.

In short, the success of globalization developers need to adapt to the different needs of users around the world, this adaptation includes not only the content level, but also the habits of the different regions of players play the game. The Flurry March reported that iOS and Android devices activated ranks highest in the world, the difference between games and high-profit game suffered piracy against perhaps lies in the profit model and design.

view of the current state of China's current smart phone game, in a market full of pirated and cracked, free value-added model will remain invincible.

Network (uuu9.com) Editor: 4 is]

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latest update

                            · Free value-added model is the best way to jailbreak users should
· Discusses the game behind the issue of contract potential legal consequences
theAnalysis Zynga.com on line two months performance
In-depth analysis of the advantages of the three game user research methods
Analysis iOS game currency price of bulk purchase discount design
Choose a free game as the three major reason for the profit model
Using the principle and taboo
, micro-transaction mode must be noted thatDifference
explore games QA and market research· Share to enhance the Facebook game to spread the performance of five ways

18May/120

The new tour mortality super 50% of industrial development facing a transition

In recent years the Chinese game industry sustained rapid development consistent with the growth rate of the original online games. According to statistics, from January 2012 to the present, there are more than 100 different travel into a different stage of testing. It is worth noting that players are becoming less and less acceptance of new products, the data show that in recent years the average annual number of dead tour more than 50% of the total.According to a search engine online games hot list, ranking the top ten online games, in addition to \"Heroes Union\" and \"Long Valley\" are the works of last year and the year before, the remaining eight games all four years for senior citizens. Found in the old games on a variety of different types of senior citizens, they are thriving not only because of the inherently invasive, according to the player needs to constantly adjust and rich content. \"Longevity\" groundbreaking game is much man firstInsiders pointed out that the contemporary development of online games into the a Jiongju, all kinds of games have been fully developed, and again the originality re-introduced to the subject matter of a previous not used, did not design the play is difficult, After the success of games, will soon become centralized imitate objects.The statistics show that 84.37% of the domestic online games works the same phenomenon, to imitate the classic games, gameplay and lack of innovation, \"change skin\" for common. This is most of the new tour is difficult to obtain the players agree that the main reason.The classic reason why classic games, you can find one of the successful majority, are breaking new ground in the theme of the election on the gameplay. Grand \"Legend\" series of online games in China early stages of development to establish a unique style, the series still popular after the 11th Anniversary of; DotA electronic sports games to the peak, according to statistics the current Chinese Dota fans have passed 60 million; network Dragon \"war machine\" the first batch of machines CPI online games into the Chinese market since 2007 has maintained the status of \"sci-fi armor games\".Insight into the players needs in a timely manner to adjust the contentOld online games with the accumulation of years of operating experience, which it has the ability to constantly find and solve problems, occupational balance and game settings to repair the game BUG during operation. Today's market environment is more stringent for new online games, they are often too late in the operation process adjustment has been the player to abandon.Category A gaming machines, for example, a few years ago frequent in recent years, there is little masterpiece. Players, machine CPI games for manufacturers players are high, and difficult set of game developers, there is a machine CPI online game data set more stringent requirements, a lot of BUG a lot. Armor culture of the type of game are loyal.The country once the online game Mech theme hot, but ultimately survived less than a third of Xia Road, King Kong, \"chameleon\" ... these works in the launch of concern a high degree, but did not how long attributed to the silence of the reason, players said, they only focus on the shape of the Group A game machine, but no depth less than a machine to the essence of the Group A game.Update the game content and playInternet Consumer Research Center data show that 64% of the players will give up a game for less than new things. A game if you want the continuation of vitality, must continue to give players new content, new ways.Changes observed in the number of players before and after the update of several old games, you can obviously find a lot of old players after the update return to trend, the number of new players are rising.In 2010, China's online game market into the stable development of the whole industry has to shift from dependence on new product pull to fine depth of excavation. The 2012 China Game Industry Annual Conference site, a number of business representatives have said it would devote themselves to fully exploit the existing fine on the basis of polished new work, I believe the market a variety of \"long life\" work can be a reference template.

18May/120

EA new restaurant world \”will replace\” restaurant city \”

At the beginning of this month, EA announced the upcoming \"Restaurant City\" in the June 29 outage, like the restaurant type of game the players all find it very unfortunate extreme. However ... Some game developers have seized the opportunity to seize this opportunity to say ... \"Restaurant World\" will be launched in mid-June.Wix.Com in Restaurant City, \"announced the upcoming outage did not take long, will open similar for the official website of the Restaurant World\", the official website did not reveal too much of the game content, even the game screen only legendary Kanban Musume and ... shape, style and Maggie quite bore a striking resemblance.Restaurant World \"did not disclose the content of the game, saying only that the game has official website currently open, it did not too much information to expose, this has been detached games with the classics in their names, whether to fill on the needs of the players on the restaurant game, it still remains to be seen.

2May/120

3 reasons to choose free game as a business model

preacher thinks free game, free games is not the future, but the current boom that have been setting off. Judging from the current state of the gaming industry, their choice appears to be correct. Here are 3 reasons why.

<strong&gt free games more profitable

earnings exceeding the subscription of free games games. In 2010, the United States free games have a total income of ($ 1.3 billion) than subscription game market as a whole ($ 1.1 billion). Of course, subscription gaming profits continue to grow in 2011 to reach us $ 1.3 billion, an increase of 18%. Free games revenue grew to $ 1.6 billion in 2011, an increase of 23%.

games give people choices

the game is inherently interactive experience. Different from the songs, dramas and movies, electronic games ask you to part of that experience. So gamers are used to do a variety of attempts to, such as spy kill people can see from an angle, or find a better solution. Players will make decisions as part of their entertainment, which is particularly prominent in comparison with readers, listeners and viewers. In light of this idea, allows the player to do a variety of attempts to model than traditional methods more in line with player demand. After all, the player\'s money is in the hands of the votes.

removal of bottlenecks for the development of

<p&gt publishers; generally speaking, technology changes faster than the speed of social change. In many ways, when people adopt new technologies will encounter bottlenecks. When the technology has changed, and cultural structure of the gaming company may not be able to make changes. So, the more creative companies to obtain more receipts. Finally, free games seem to be favored by large publishers. This pattern is not attention a few years ago, but now we see many developers on their testimonials.

is exciting is that policy makers now have to accept that model. This meant they started to free games as an additional or main source of profit, so as to enable them to make further development.

<p&gt, so problems should not be &ldquo of the next seminar; should we select road games for free? &Amp;rdquo;, “ before why we ignore this way? ”。

\"networks (uuu9.com) editors: small\"

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23Apr/120

EA \”Star Wars OL\” insufficient content of users fell

Cowen\'s Doug Creutz forecast, Star Wars: the old Republic has reached its peak, from the record to the 1.7 million after paying players, the purchase of registration will be gradually reduced.

According to recent data estimates that in the annual report at the end of this year (March 2013), the paying customers of the old Republic will be reduce to 1.25 million people. Creutz says: \"we believe that the number of users down, mainly because of the lack of follow-up. I mean, when the player reaches the CAP level of the old Republic, there will be no reason for them to continue playing indefinitely. Although the start was good, but based on its follow-up because of weak, it started to go downhill. ”

from:ali213

18Apr/120

Micro-transaction mode must be noted that the principles and taboos

best thing is to hit the free stuff. If you do have some free games then why pocket to buy a new video game? According to Flurry data show that the average iOS user to download a total of 65 applications, and most of these applications are \"free\" products.

course, nothing is truly free. View from the recent iPad, iPhone and Android applications list the best-selling, we can find the free has become a best way to profit. 32 iPad application, paragraph 36 iPhone applications, 42 Android applications are available for free download in the top 50 best-selling list of these three platforms. We can use various names to describe this service, such as micro-transactions, free games, free mode, and so on, however, none of these games are truly free.

Some games, though there are no players charged, but the game still adhere to the sales game, because they know the game will ultimately be profitable. I also witnessed many profitable company because free mode instance. The micro-transactions has become a major profit model in the applications market, and I will be using this mode of desirable and undesirable practices in this analysis.

undesirable practices: the power of sale

this mechanism, especially in multiplayer games and games of \"points\" will no longer popular.

counter-examples

in this regard is EA's \"FlightControlRocket\" (The game micro transactions handled properly). In the game, the player the ultimate goal is to get the highest score, but \"FlightControlRocket to find ways to promote players to get a higher score by the consumer. Players after the failure of the coins currency (the game state Note: they are able to collect coins, in the game but it also can not do without money to buy) and were revived, and thus greatly reducing the difficulty of the game, and can increase the players score - but all of these actions are not free.

Provide a fair reward and direct selling scores has a significant difference. I consider the latter as pay in exchange for any achievements is one kind of vulgar performance.

desirable practices: the sale of convenience and decorations

but not in the game buying opportunity. Described gems concept of \"Dragonvale. In the game, players can use the gems to buy a small amount of construction, the main role of the gem is to accelerate the speed of construction of building or hatching eggs. Free players do not spend a penny can also experience the game in this fun, but they need to invest more patience; impatient players will be able to spend money to save even more time.

ornament is a reasonable IAP to buy the object. From Team Fortress 2 \"in the hat to\" Reese Island \"in the clothing, unique decorative goods to the players will not have the game development cause any damage. Although this appearance on the consumer to become the means to the players to show off, but it is not a real advantage for them to compete against other players, it is harmless.

undesirable practices: added later, IAP content

Although many application developers to test the water free game mode, but added in an original does not exist a free mode game micro-transactions is not a good practice.

the

of SGN the \"WarpRush\" (the game state Note: formerly known as \"WarpDash\") is a typical example. It is priced at 99 cents a game, players can compete in the game with a variety of open vessels. But in an update (change the name of the game), of SGN decided to suppress most of the vessels and allowing the player to only spend money to continue to compete with them. The game also lost the trust of the original players.

desirable practice: focus on the micro-transaction system design game

On the other hand, the IAP can be effective in encouraging players to spend. The \"Dragonvale\" Why few months occupy the the iOS revenues of the top 10 position, Zynga, \"FarmVille\" and \"CityVille\" Why can the company have gained billions of dollars in interests? These games are always in the process of creating labor in mind the setting of the micro-transaction system.

by providing a number of mixing elements of the game to encourage players to be patient and communicate with friends, this type of game developers to bring certain benefits. As \"DrawSomething, if the players want to use other color through the game with a friend (to help spread the game) or spend money to buy. This is a flexible system, and also proved why \"DrawSomething developers OMGPOP to $ 200 million worth sold to Zynga,.

undesirable place: the creation of additional premium content for paying the game

This is a major problem facing all electronic games. Handheld game players will be referred to as downloadable content (DLC). Is simply, not in a paid game to sell additional content, unless it can effectively improve the gaming experience.

I have no objection to the developer to create a fee game and then add additional points (such as \"NOVA2\" in the map), but if the developers at the outset clear that this is a fee game but still in the game create other premium content (such as the previously mentioned \"FlightControlRocket\"), I can only say that the game system is very bad.

Ideally, all of the studio is best there is enough cost to provide some free content (such as Epic's \"endless sword\"). At least we hope that developers will not charge additional fees to the players at the outset.

The merits

: demo version

Price high

game should usually be to provide users with a free demo version and attract them to buy the game. Making this free demo version does not need to spend the amount of cost, casual games can also benefit from using this method.

frequent use of this method is based on integral and click adventure game. Free download games ghost trick: Phantom Detective, players really need to pay to open the rest of the game levels before trying to play a few points of the game. Like the variety the BigFishGames released in the AppStore to find things puzzle game is also using this approach. Doing so not only can encourage more players to choose the game (they may want to \"Anyway, this is free, take a look at it anyway), but also curious about the game players to judge the game whether it is worthwhile to continue the challenge .

regardless of whether you like micro-transactions in the near future, it will eventually become the best way to win the interests of developers. Although this is not necessarily the best selling game, but it can effectively maintain the relationship between developers and users. We have witnessed the effectiveness of this approach, the \"free\" game is also able to create millions of dollars in revenue.

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  • Next: To investigate the difference between game user research and QA and market research
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  • 2015 IAP value or $ 5.6 billion
  •                                 

                        

latest update

                            Using the principle and taboo
, micro-transaction mode must be noted thatDifference
explore games QA and market research· Share to enhance the Facebook game to spread the performance of five ways
14 kinds of possible promotional methods and techniques
· game development process· Investigation of the characteristics of social gamers and four types
· Discusses how to promote the concept of games and selling
· A small number of high input whale users are the the Zynga main source of profit
Independent game developers, public relations and marketing proposals
· Analyze how Zynga in 2009 has captured Facebook

27Mar/120

Tencent: Interpretation of the annual tour action game is far from saturation

Tencent games cooperative Products Division, Assistant General Manager of the party Yong, Miao Hou, Assistant General Manager of MarketingThe UP2012 Tencent games annual conference held in Beijing on March 21, 2012, in a new conference this year, Tencent announced several new players have been waiting for \"Sword Spirit\", \"ancient Century Business Plan . Also announced the \"brake\" of the cold style action game, cartoon-style action game \"Wind Blade\", the pure fighting class action game \"flip bucket of\" three action games, then these actions games Tencent how to look, to deal with some competition between them \"internal\"? Their specific information for the three games is what? There are the DNF proposed new \"3 2 1fight brand philosophy What is it? With a lot of questions, our on-site party Yong cooperative Products Division, Assistant General Manager of Tencent games and Tencent game market, Assistant General Manager Miao Hou interview, they will answer a lot of doubts.Tencent games action games this year, the \"brake\", \"Wind Blade\" a variety of action new, not some competition between the internal, how to deal with the relationship between them?Hou Miao: the difference of the game in terms of our every action game is not merely a quality, they are a very different game features and style. For example, like the animation style of the \"Wind Blade\" it is very prominent, very cold in the style of the \"brake\" is a game of Tencent first global agency, such as \"flip bucket of\" pure fighting game, there is no copy of the equipment upgrade.Prospects for the development of \"flip bucket\", or prospects for the development of this type of game where do you think?Hou Miao: In fact, we have been advocating that do sub-category, but this sub-category is not pursued blindly, simply look for differentiation. When looking for new sub-category games, we will first consider the original stand-alone market, in the traditional areas of the game proved to have very, very much the type to let us go find. In fact, the FTG games in the stand-alone field a very large user base, I believe we have experienced. After the network into the network, the difference game content, including the operations will bring a richer experience than a standalone product quality, the accumulation of experience, believe that this new type of The other game will be like before we do some of the segments of products, access to the prospects of success.Doo-hyun of the king of this type of game, for details of the requirements are more, how do we overcome the problem of network latency dropped?Hou Miao: technical issues not clear twelve, the first of our entire network environment in the development. We are very early to do market research, why only now beginning to introduce this game will help to solve this problem, but also because the solution to waiting technically mature, high-speed network environment, development and technical problems. In addition, we will be in the game to determine a solution, we will immediately open the first foreign test, with continuous testing, we can test for different regions of the actual network environment, after tested, I believe that these problems will the solution better.\"Brake\" Tencent's first global agency, online games, and it plans to enter the global market is about how?Party Yong: the Tencent International is a very important direction, because Tencent layout this is one more overseas in many countries Brazil, Russia, Southeast Asia, India has the layout. \"Brake\" is the first attempt of our global layout, this game also chat with an American partner, the category in the United States is also very promising.Can you tell us about specific game mode and operation mode of the \"flip bucket of the King\"?Hou Miao: \"hyun fighting the king of game modes still find, in addition to single duel, there are the 3V3 small team mode, the gods mode, a new mode (six men entered the room there is a have the equivalent of a hidden role, skills, quite powerful, the other five is equivalent to playing a random boss) In addition, we will also provide more powerful 50VS50 large scale. Will to verify the details, optimize the user experience. In addition to the pure game content, we are still operating on more of a breakthrough, we will develop a league system each month, each week there will be players to participate in, we will provide appropriate incentives and to demonstrate the mechanism. In addition to the participating players, we also provide a system of millions of people online match. At the same time, the follow-up will introduce achievement system, the system of interaction between friends, the introduction of social systems and modes, which will bring more experience to the players.How do you view the action game development space, its development of space in the end, when only a saturation?Yong: We by DNF attempt, this space than expected, a large party. In fact, the industry has a lot of follow-up of DNF products, and ultimately found that the development is not too smooth. Simple just do not change the user groups on the basis of follow-up is not competitive, our concern is to play the different market segments, different strategies. You see the \"brake\", \"Wind Blade\" and \"flip bucket\" are different classes of user groups, according to the expansion of this market segment, the overall 1 + 1 is greater than 2 the.As for when it is a saturation point, I think this concern with the pace of development of the Internet users, we believe that this market is second only to the FPS.Today launched the \"brake\", \"Wind Blade\" two new tour finished on-line time no one expected? This is two games in positioning between the \"fighting God of War\" What is the difference? In addition, DNF this year, will launch a new content?Party Yong: \"brake\" Our concern is that it is fighting players of higher experience requirements, the game emphasis on fighting strategic, such as fighting, the block has three categories, according to the probability of the block corresponding counterattack strategy in combat than all fighting games, realistic class rendering technically is the industry-leading, it is known as the Korean god of war in Korea, its high-end market positioning is a fighting game.\"Wind Blade\" is taking the animation market, the battle is relatively easy to operate, exaggerated action Shuangkuaigan, very strong, so our target user is like the animation style of operation and experience straddle the more readily the user.Hou Miao: fighting God of War \"and the above-mentioned two games there is a difference, which is itself based on the RPG-based, in addition to RPG technology and trends in the development of players on the original Zhan Zhuang Daguai has generated a great the boring sense of the need to change the battle experience. Carefully to contrast the three screens may be like, in fact, fighting games the emphasis is on the fighting skills of strategy and RPG combat is essentially different. Believe that \"god of war fighting\" in the RPG battle strategy and performance with some of the previous products completely different attempt to bring more freshness, but also for the players.Yong party: DNF operates four years, before it is due to various reasons are relatively large in terms of user base, so we have to meet users' needs above or it is not enough, this year we will try to user needs, user response issues to achieve further improved, and hit 3 2 1fight \"brand. In addition, in terms of content, we also have a relatively large innovations, the main direction is to continue to introduce more attractive content, will be competitive in terms of fairness principles, and will launch a new direction for a fair and competitive.DNF today 3 2 1fight \"brand philosophy, the concept of brand value to the industry?Hou Miao: In fact, we all know, our industry has been subject to a lot of controversy and even questioned in this one including Tencent, including feel. At the same time, we have released to DNF at the same time online has reached 2.6 million, the scale of tens of millions of active users, if you simply provide product content has been insufficient to meet the pursuit of the player. We launched the brand at the same time, the latter will have a range of initiatives, I hope the players to the game process and outside the game itself, some of the spiritual experience and the spirit to pass out. I believe the pass for the entire industry a more positive attitude towards online games, do not let the gaming industry there is always the negative emotions, and this is a meaningful attempt Tencent games do.DNF's at the same time the number of online users have a target this year? Nearly a year since the introduction of more and more similar to the game DNF how to maintain a leadership position?Hou Miao: objectively speaking, we have been the simple pursuit of the digital stage, just at the right time to report our progress. DNF's user base has reached such a large scale, although we will also introduce some of the other action games, but even if the DNF he still has a lot of space to dig, such as new jobs, new graph can allow players to feel There are more challenges and room for growth. Why this year we will be competitive on there will be more attempts to, in addition to this regard, this year we will publish a new career for a magic system is quite distinctive, I believe that this is the player very much looking forward to. We will also make some improvements on the performance of the screen, the screen performance, including a comprehensive picture elements of the plot, special effects skills, I believe that these will help DNF reach a newer height.From the video today, gives the impression of the \"brake\" and we had best begin to see \"two swords\", both of which What is the difference? Time ago to open the test of open No. ninth mainland \"there is no further promotion program?Party Yong: First of all, I said \"brake\" and \"sword\" the difference between propaganda video from the point of view, their perception is, in fact, the overall direction of the two of them there is a difference. \"Brake\" to go from the design ideas on a process-oriented direction, while \"sword\" go RPG growth line, the differences between these two fundamental directions, so separate it difficult to see a promotional video a conclusion, or in the follow-up to see the specific products we can see the difference between them.Hou Miao: For the ninth mainland, the game will now proceed to test does not delete files, will be announced in the Recently beta time, there will be more news to tell you. First, it will follow in the content of the present development model to open a new continent; the same time, there will be more PVP mode launch, players for rich PVP mode in the pre-testing process is relatively acceptable, the demand for more; We will also continue to optimize some of the comments made by players in the testing process. I believe in the details of the optimization with new content, together so that it can continue to get user attention.from: 163

21Mar/120

The Supernauts May sound like Minecraft Meets FarmVille upon Facebook Social and Youtube Games News.

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Grand Cru, a different Helsinki, Finland-based game manufacturer, has announced The Supernauts.The following cross-platform, sandbox-style social game will launch later 2010 on Facebook, the website, iOS and Android, and promises to create player-generated content in an important way.


By Person Osborne From games.com


\"The challenge and excitement of producing The Supernauts really was produced from trying to guess the way in which players will react in the open world once we launch golf, \" Grand Cru artistic director and co-founder Harri Granholm said inside of a release.\"The Supernauts\' open earth sandbox environment gives an excellent amount of leeway if playing.The Supernauts is definitely ultimately about total independence, and we can\'t wait to work out what content the players construct.\"


The Supernauts


The Supernauts permits players to act when superheroes of sorts within a world of their own personal design.Equipped with the magical zapper, players can realize your desire to either build up or destroy the adventure world\'s environment block by just block.In that value, it sounds a helluva lot including the massive hit online recreation Minecraft, but with a isometric perspective ? l .a .FarmVille.


The Supernauts


Of lessons, players will get in order to complete pre-determined challenges, but bare in mind collaborate with others for creating new objects, structures and perhaps their own games.That--plus cross-platform play whereby players can play during one device and pick together where they left shut off on another--sounds like rather the tall order.Serious about alpha testing The Supernauts? Sign right up right here.

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21Mar/120

Korea high tendency analysis of playing online games to reduce youth violence

Korean online games cause youth violence tendencies in major newspapers and television media can see a lot of coverage and content, hear and see such content, if you think that people really do not understand And why should that for Martian? That Korea juvenile violent tendencies, the impact of family and social atmosphere, while the impact is not a game.Mankind was originally a violent animal, a lot of professional-grade, in particular, South Korean female family head of online games can bring great violence. The words in the original era has not yet appeared online games, why the total number in that age can lead to war? Should simply does not exist according to their war, fight gang fights, bloodshed, and why such a question is always can not be effectively addressed?Korean online games have not yet developed 70 years -80 years young people are as honest and polite? All of them like an angel? This simply is not established mathematical equations.There were some young people known as the \"small fry\". These people every day in the dance hall or skating rink, or iron road next to select those children passing robbery school students between violent assault on the gangs in the street alley should disappear in the realization of people's . The tendency of juvenile violence problem now is it more serious?Is indeed a serious, after all, this world is already so for young people to find any. Young people who do not like to be binding, and does not like to go to school. If such a situation continues to develop the future of young people have gone crooked road will be added to.This is the relevant government departments to manage young people to implement the government planning programs do not have any practical effect. Recently found in the experience of online games, the language used by a lot of student players in the game is relatively unfriendly. For example, some of the dialogue is available on reasonable terms, but in their view, simply will not be so friendly to talk to you.In this virtual world to experience the game to bring happiness, while the final game is the absolute effect is less than youth violence orientation problems. Violent tendencies in young people under the influence of family and social environment to see things in the virtual world to choose to try it.Korea to implement the various youth-related bill announced Ordinance also no one cares. So as a game company and the players there's wrong then?On the contrary pro-violent teenagers experience online games may also change their violent tendencies. Because in the game if you are polite players in the guild or team hunting when other players will be rejected out.So you really want to continue in the online game, attention, and their personal behavior is to be changed. Otherwise, no one willing to accept them.from: 178