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18May/120

Visit EPIC: iOS will exceed the host Interpretation of the Great Sword

Nathan, Trewartha (left), John T.Farnsworth (right)mxace reports / May 15 Epic game with 91,, DeNA held in Shanghai \"endless sword-sharing will be the Epic Global Director of Operations John T.Farnsworth, and endless sword development team CHAIR Entertainment senior artist Nathan Trewartha attended the meeting and gave a keynote speech. After the meeting, GameLook John T.Farnsworth (hereinafter referred to as J), and Nathan, Trewartha (hereinafter referred to as N) had an exclusive interview.An interview with John with special emphasis on his bullish on iOS devices, he believed that within five years, or even faster iOS device performance will exceed the existing host and handheld devices, the user of the mobile platform will be the largest, more developers will shift to the mobile platform. While the phenomenon of black card iOS products in China, Infinity Blade body does not exist. Nathan also explains the Infinity Blade in order to attract more players and to meet the globalized market in the development of the work done.The following is an interview with Record:Infinity Blade in Asia and the perception of ChinaInfinity Blade game popular in the world, it downloads in China? Game is how the by DeNA into the Japanese after the performance?J: Infinity Blade more than hundreds of thousands of legitimate download in China, if we put to the pirated download, then China will be the most downloaded country (laughs). In the Japanese market, the overall performance is pretty good, the current has been growing. However, the recent rumors that the Japanese government on the game content has some limitations, is still unable to determine the performance of the Japanese market.How do you view China's development and game products in China? IOS developers often encounter the phenomenon of the black card, the Infinity Blade if you are experiencing the problem of the black card?J: Impression Infinity Blade has never encountered the problem of black card, we never worried. I will not go specifically to understand the game, but will get to know the best games in China. In addition, the developer community through the UDK can understand some Chinese developers using Unreal.N: a free game I will go to pay attention to, that is what we hope to understand and learn the part.The Infinity Blade how to achieve the success of globalizationInfinity Blade is how to achieve worldwide success? How do you do what?N: Infinity Blade in the development process set up three criteria:1) The screen is the best mobile platform2) The art style is to allow more people to accept, art effects can not be a kind of stylized too strong to attract only the part of players,3 items purchased design is welcome.J: Infinity Blade can get global success, I think there are three pointsInfinity Blade support 11 languages, which makes the player easy to use in various countries,2 play very simple, using only one finger, not just a simple operation, any operation of the player immediately see the effect.3 apple help, to be Apple selected as the iOS iconic game to be a global promotion.The future of gamesCHAIR studio Infinity Blade This is a series of games? Future plans to introduce what kind of game?J: CHAIR studio in fact already launched three games (the other two were undertow and Shadow Complex), except the Infinity Blade in China more popular, the current The CHAIR studio of the team is small, but we hope that the future do more things for the East, and Asia.CHAIR game called \"Infinity Blade: dungeon, have been disclosed, the game is EPIC headquarters in the development, CHAIR assist the development of EPIC may be launched later this year. After that, new games, we may try for example to add more social factors.N: For the next game to consider is the ability to attract a wider range of players.In fact, the popular mobile game ported to the PC platform, such as the Angry Brids and Fruit Ninja Facebook's installed capacity is very large, the Infinity Blade will launch the web and the product of the social form of the game?J: We currently do not have such intention, indeed, has been ported to flash platform unreal3, but EPIC first thing to consider is the business model. If our team can more people may consider other platforms.Shipments of Android devices iOS, if you optimistic about?J: the android certainly have a lot of opportunities, but we support the android platform is not ready, in fact, the Infinity Blade android and flash attitude from Technically uneal support android and ios-flash, no problems, but need to ensure that issue a money game, and so must focus on trying to do a spell platform. Not at the same time do a few platforms.Old and new platform clashThe earnings of many listed companies in May, Europe and the United States Console market has been in a downward trend, do you think about the impact of SNS and moblie games on the console games?J: of social and mobile gaming, in my opinion there are two.The first point, play games than ever before and more and more, before you only play the console game called players, and now there are so many devices, the player several times more than before.The second point, for these manufacturing companies of the host console, such as Nintendo, Sony, Microsoft, the biggest challenge is the new host needs to influence to attract more players, not only is the old host players, want more players access to entertainment, the introduction of better hardware, and at the same time allowing the player to better social communication.For the gaming industry, the more players will appear on a mobile platform, the center of gravity of the more developers will also be transferred to the mobile platform.How do you see the apple iOS devices, the future prospects?N: I Apple equipment are confident, I believe that the apple more and more powerful equipment, through the introduction of new equipment, maintain market share. Also constantly looking for the the CHAIR company, to show the apple device capabilities. Within the next five years, the apple device capabilities can be comparable to existing host gaming device.J: that the shorter the time of the Apple device over the console device.Thanks for accept GameLook the interview.

18May/120

The new tour mortality super 50% of industrial development facing a transition

In recent years the Chinese game industry sustained rapid development consistent with the growth rate of the original online games. According to statistics, from January 2012 to the present, there are more than 100 different travel into a different stage of testing. It is worth noting that players are becoming less and less acceptance of new products, the data show that in recent years the average annual number of dead tour more than 50% of the total.According to a search engine online games hot list, ranking the top ten online games, in addition to \"Heroes Union\" and \"Long Valley\" are the works of last year and the year before, the remaining eight games all four years for senior citizens. Found in the old games on a variety of different types of senior citizens, they are thriving not only because of the inherently invasive, according to the player needs to constantly adjust and rich content. \"Longevity\" groundbreaking game is much man firstInsiders pointed out that the contemporary development of online games into the a Jiongju, all kinds of games have been fully developed, and again the originality re-introduced to the subject matter of a previous not used, did not design the play is difficult, After the success of games, will soon become centralized imitate objects.The statistics show that 84.37% of the domestic online games works the same phenomenon, to imitate the classic games, gameplay and lack of innovation, \"change skin\" for common. This is most of the new tour is difficult to obtain the players agree that the main reason.The classic reason why classic games, you can find one of the successful majority, are breaking new ground in the theme of the election on the gameplay. Grand \"Legend\" series of online games in China early stages of development to establish a unique style, the series still popular after the 11th Anniversary of; DotA electronic sports games to the peak, according to statistics the current Chinese Dota fans have passed 60 million; network Dragon \"war machine\" the first batch of machines CPI online games into the Chinese market since 2007 has maintained the status of \"sci-fi armor games\".Insight into the players needs in a timely manner to adjust the contentOld online games with the accumulation of years of operating experience, which it has the ability to constantly find and solve problems, occupational balance and game settings to repair the game BUG during operation. Today's market environment is more stringent for new online games, they are often too late in the operation process adjustment has been the player to abandon.Category A gaming machines, for example, a few years ago frequent in recent years, there is little masterpiece. Players, machine CPI games for manufacturers players are high, and difficult set of game developers, there is a machine CPI online game data set more stringent requirements, a lot of BUG a lot. Armor culture of the type of game are loyal.The country once the online game Mech theme hot, but ultimately survived less than a third of Xia Road, King Kong, \"chameleon\" ... these works in the launch of concern a high degree, but did not how long attributed to the silence of the reason, players said, they only focus on the shape of the Group A game machine, but no depth less than a machine to the essence of the Group A game.Update the game content and playInternet Consumer Research Center data show that 64% of the players will give up a game for less than new things. A game if you want the continuation of vitality, must continue to give players new content, new ways.Changes observed in the number of players before and after the update of several old games, you can obviously find a lot of old players after the update return to trend, the number of new players are rising.In 2010, China's online game market into the stable development of the whole industry has to shift from dependence on new product pull to fine depth of excavation. The 2012 China Game Industry Annual Conference site, a number of business representatives have said it would devote themselves to fully exploit the existing fine on the basis of polished new work, I believe the market a variety of \"long life\" work can be a reference template.

13May/120

Perfect PWIE overseas trading platform ” &#8221 Beijing rendezvous; debut

Mxace report/cultural exports level directly reflects the level of a country\'s socio-economic and cultural development, as the games industry at the level of power in the world and in our country mainly product markets, weak export performance has been in online games. Perfect world China online game development and operator of gaming\'s biggest export, overseas business has accumulated considerable experience and resources in the area, this is exactly what Taiwan is urgently looking for games lacking and needed by the enterprise of export channels. In order to enhance the competitiveness of Chinese network games overseas perfect world ready to start \"PWIE network overseas trading platforms\" project, as a gaming enterprise in China \"ship out to sea\".
\"PWIE network overseas trading platform\" on May 28 at the first China (Beijing) international service trade fair digital multimedia plate appearances again. According to reports, the perfect world is trying to create the first open \"foreign import and export platform\", leading Chinese online game company\'s research and development team and Studio, unite all efforts for a common purpose, sincere cooperation, enter the global online gaming market, China\'s online game promotion efforts overseas exports and scale.
Projects intended for development operations in Beijing, the project of construction operations, will make Beijing Games exported across the country gather to directly improve the urban competitiveness of Beijing in the Chinese games industry. Apart from \"PWIE network overseas trading platform\" project debut zhiwai, this times Beijing rendezvous number media plate also will for digital media · animation game industry concert talks fair, and United Kingdom digital multimedia project promotion will (animation), and digital multimedia project series Conference, and culture city-folk industry internationalization market digital service contact Chamber of Commerce, more items activities, will many both at home and abroad famous enterprise will for AC and communication, show new views, and negotiation new cooperation.

13May/120

Disney one-quarter revenues with 60.7 billion domestic animation output value

The world\'s largest entertainment company Walt Disney to produce a good report card. For the fiscal second quarter ended March 31, Disney\'s net profit totalled 11. $ 400 million, an increase of 21%.
Revenue growth of 6.1% to 96.300 million dollars (about $ 60.7 billion yuan). By contrast, 2010 China\'s animation industry output value of 470. $ 8.4 billion. \"According to 27.8% per cent growth forecast, estimated 2011 animation industry output value of about $ 60 billion.

\"Kim Deog-Ryong, the Deputy Chief Editor of the State administration, information management Secretary on May 3 on Hangzhou international cartoon Festival, came to an end in 2012. In these two conflicting complementarity \"60 billion\" behind, head of Disney\'s Eisner said, China\'s future in the entertainment industry is expected to create $ 2 trillion per year output value, China is the biggest dream of Disney.
So, following the animation group, Tencent and China signed original cartoon issue platform animation and creative research and development cooperation project, Disney recently to partner identity, 3,366 game distribution platform starting hand in hand \"first Flash game development competition\". Potential entertainment industry output value of gross output value of over US $ 2 trillion year 2011 Anime industry in China is expected to reach 60 billion, a figure \"look beautiful\", but compared with the Walt Disney Company, it is collective \"dew short\". On May 9, the Walt Disney Company\'s second-quarter report showed freshly, whose revenues grew 6.1% to 96. $ 300 million, approximately $ 60.7 billion equivalent.
This estimate, Disney\'s output value of about US $ 40 billion a year. However, the head of Disney\'s Eisner has said that, \"into the Chinese market is the biggest dream of Disney\". This is not a public relations statements. In fact, since the Disney into \"Eisner era\", also entered the \"diversity journey\". Now, the Disney Company has five business sectors: Entertainment, theme parks and resorts, consumer products, media networks and interactive media, Disney produced entertainment films, books, playground, gaming, consumer goods, etc. If only relying on \"Mickey Mouse\" animation one-way gold, is clearly not enough.
Results showed that Disney film and television business operating loss of us $ 84 million in the second fiscal quarter, fell for 161 million dollars less than last year, revenues fell us $ 12%. This was an inspiration for manga entertainment industry in China. On May 3, came to an end on 2012 Hangzhou international cartoon Festival, anime blue book report on the Chinese animation industry development (2012) released.
Blue book States that \"micro-animation\" is the development trend of Chinese new media animation, popular culture entertainment diversity demands the full release is basic support for the great development of China\'s animation industry. \"If the Chinese entertainment industry diversification, development in the area to the United States today level of Chinese entertainment market can create a production value of us $ 2 trillion a year.
\"Eisner said, because of a statistics: there are 2.600,000,015 the age of children, and the United States not far from the population.
Disney Association National Legion of Disney animation film rarely \"absent\" animation and entertainment market in China any festive feast. Soon, Disney\'s animation group with China, Tencent\'s original Anime distribution platform in China Ministry sign cartoon ideas developing cooperation projects, three party entered into a long-term strategic alliance.
Recently, 3,366 game distribution platform launch \"first Flash game development competition\", Disney, Tencent games is to contest partner status of active participation. Entertainment at home and abroad, including the Walt Disney Company on network game of ambition, an attempt to form new force in promoting the development of entertainment industry chain in the lower part. Unfortunately is, Disney Interactive Media Division of the main games have been at a loss. Chinese cartoon blue book also points out that, since the end of 2010, kingsoft, perfect, the wave of layoffs in tours, and many other enterprises. January 10, 2011, long tour for \"legend of the God soldier\" project failed, there is more than one project was stopped, baiming developers \"await job assignment\". This failure \"is not a problem with the product itself, but the quality in the era of online gaming will gradually into the player\'s sight. But the future has the ability to survive the game manufacturers will make better, more in line with market demand, the game \"by Disney in favor of 3,366 or anticipated game platforms. 3,366 has established dozens of categories of game content, hundreds of topics, total thousands of domestic and foreign excellent Flash games, than hundreds of new games updated every day, and the creation of a \"micropayment\" new models of cooperation.
At the same time, 3,366 blew the game a \"genuine authorized\", Assembly, to break for a long time, \"prevalence of piracy\" industry of solid ice. Such useful attempt to excavate with the strength of the original development team or individual games. Blue book States that \"it means that the online game the cottage era is coming to an end. \"Source: Southern Metropolis daily

13May/120

Tour of new tour announcement from generation to generation: hundreds of millions of gamble

Mxace reports/\"we believe that 2012 is the best time to open a NextGen market.
\"Tour of Chen Dewen, President and Chief Operating Officer, said, as a tour in 2012 following the\" martial arts Tai Lake \"after the second product line, swim invested hundreds of millions of Yuan, tries their best to build\" tour in NextGen plan GAME+ \", disclosure of GAME+ products, there are 5. Engine development of so many high-end products gathered together to this domestically and for the first time, therefore it is not difficult to imagine why the excursion yesterday held in Beijing 798 D-PARK this field to \"next generation game\"-themed product launch.

At the news conference, tour in 5 games of the next generation product of the Peach Orchard, and the RHO, the MAZE, and the savage God JI, appeared one after another in the X7 search, English Service China (Unreal engine 3 developers), CRYTEK company (CE3 engine developers), and many software and hardware companies such as NVIDIA, ASUS all attended.
This afternoon, swim is a new concept used a holographic image, AR Advanced display technologies such as interactive, launches rendered the whole colorful, also cater to the Conference theme of \"next generation\".
Now internationally recognized CryENGINE has developed the third generation of the next generation engine, Unreal engine 3 has always maintained a monthly technology update, commercialization is within reach of the Unreal engine 4. At the launch event, CRYTEK global commercial Director Carl Jones said: \"we did further optimizations to CE3 update, ensure that our award-winning graphics can provide both to the player and the quality of performance; CE3-based development of the untamed wilderness of search gods and spirits brings HD-the ultimate gaming experience to players at the same time will no longer rely on high-end hardware configuration. \"\" According to the information at our disposal, in British service is responsible for only authorized lines of business, including mainland China, Taiwan, and Southeast Asia, currently using Unreal engine 3 has developed a complete online and PC platform game under development, there are about 30, one-third of them in the next year or two the market. In our latest customer this year, or even a considerable part comes from the swim platform. We believe that, from a more general point of view, whether it is gaming quality, engine technology, is the diversity of platforms, have in fact come from generation to generation.
\"Unreal engine 3 developers and English Service China licensing business director Wu Hao said.
It is understood that China online game industry, in addition to the Sohu changyou, Tencent and NetEase is also similar to the next generation game release schedule, just slightly smaller size. At the press conference, Chen Dewen also emphasized that technology is only a tool, creativity is fundamental.

GAME+ is represented by a higher quality, more intensive and more diverse game concept, the 5 games with a next generation engine to provide players with high quality screen is base, make the player feel unique innovation games, personalized gaming experience is the tour\'s fundamental purpose.
What is a next generation online gaming? NextGen gaming is based on next generation network game engine development collectively. NextGen market\'s engine contains both widely popular commercial engines such as Unreal engine 3, CE3, also include Square Enix, UBIsoft alone, such as research and development and application of Luminous, AnvilNext engine. In the global games industry, next generation game engine development often represents the most fancy, perfect picture quality to achieve the 3D effect and the real sound of restored, is widely considered to be the client directions in the evolution of the game, but has been subject to a PC user hardware configuration is not high enough, XBOX, PS and other professional games running on the host.

13May/120

GREE sanmukuanwen: China developer program

Gree commercial Director sanmukuanwen in China on May 10, Gree commercial Director in China sanmukuanwen, GREE has set up a branch in Beijing last year, current staff numbers 50-60 people, mainly for the Japan game development and other areas.
Sanmukuanwen said, but Beijing Branch of the Gree platform is not for China local markets business and plan this year, GREE Beijing Branch is preparing to create a research and development institution, mainly for the Japan game development and other areas.
In addition, Gree recently also started cooperation with the Chinese developers plan to face the global market.
It is understood that the Gree Beijing Branch currently has 50-60, also now start hiring plans.
When talking about the different characteristics of Sino-Japanese game, sanmukuanwen says, Japan game more social-oriented, while the Chinese game is more focused on the game, in addition, the Japan arts more of the game. According to the introduction, Gree has reached a global audience of 230 million people, in speaking of GREE\'s overseas strategy, sanmukuanwen, Gree has also paid great attention to United States markets, there are three games specifically for the United States market tailored.
In addition, Gree will increase input in games.
Following is an interview with memoir: then I would like to invite Mr Miki introduce Gree area in China the current progress of the business. Sanmukuanwen: first of all last year we Gree Beijing Branch was officially established in Beijing. But so far, started business in China, there is no final decision in this regard. Current layout of our main focus in China first established a development institution, mainly oriented to Japan, as well as other areas of game development.
In addition to the introduction of third-party, we also recently have a new business, is in China and the majority of good cooperation on a wide range of CP, common to develop games, to face the global market in the future. Mean that at present only in China to establish a branch, specific business or not? This is the first problem.
GreeE staff how many people in China now, amount spent how much?
Sanmukuanwen: first answer you first a problem, on you just told of in China no carried out any business words, we here of understanding is said, if is means platform business words, we does in currently,, no intends to in China carried out platform business, this things currently company internal is discussion among, if we decided has zhihou, we also will in a suitable of time published major of decided. The second issue, number of employees, at present is 50 to 60 people, and will gradually prepare for enrollment.
Registered capital of things about you ask, is very regrettable, now it is not so convenient to disclose.
Now just do a research and development institution, the specific business you will consider in the future to be?
Sanmukuanwen: Yes, so far, mainly taking development as the main functions of, first of all, we hope that through these areas above, can help the vast numbers of Chinese CP, good Title to come to walk the world above.
Finally, I would like to ask, because Gree in Japan social area was a great success, share of Gree in Japan some of the success stories? Sanmukuanwen: you said that in Japan what is the key to the success of, an understanding of our side is saying, is equal to the failure of the said cumulative constant, then come up with a successful road, is such a feeling.
It is also very important, and never give up, never give up, it is also very important. You think that China and Japan both countries, is also a social network, the overall market environment between the two sides differ?
Specific operations, Gree Japan operations and the specific policy of operating in China are different? Sanmukuanwen: first of all, on your first question, a social market between China and Japan in the above, it has a different, we think Japan, in terms of social elements which, from a market perspective, may be even stronger.
Give an example of, say, Japan these games, it may be more focused on mutual assistance between the players, like all of us down with a rival, or more focused on competition between players, or players can work together to seize a something, basically in the interaction between the player and the player above, be more ink, is such a concept.
But on the other hand, we also recognize that, Chinese games, it\'s quality is very high, although it may not have Japan so strong social element, Japan Japan, in order to get more people playing, then, may be more to do those senior players to play the game, not for the professional player.
You think that if Chinese games into Japan market, is there some mistake, or suggestions for us? Sanmukuanwen: mainly two points, as suggested, 1th, requires very different players between China and Japan in the fine art, which requires no distinction between high and low of the art, just admire the issue from the perspective of.
So can China join game to Japan when the market, fine arts may improve some of the very large.
2nd, social gaming trend between China and Japan is not the same, in that regard, hoped that these Chinese manufacturers to enter Japan zhiqian, homework done, able to adapt to Japan markets of social trends.
Addition to layout in China, a market currently Gree, which markets overseas for a layout?
Sanmukuanwen: actually, our games are divided into two kinds of games inside the company, is a homemade games, there is a third-party game.
First self-made game piece, in fact, we are very focused on United States markets, especially recently we\'ve had three games, not for the Japan market, but for the United States market, and has been on the line.
For third-party, we pay more attention to the cooperation and excellent developers around the world, through their good works around the roots. Eventually share with you, in fact, we\'re so far, our users had reached 230 million worldwide, FaceBook we now understand, but yidianjiyi, in this case, we are above this area, in particular mobile phone platforms, advantage is relatively strong. We want to continue to use this advantage to continue to continue to develop mobile phone platform that blocks continue to enlarge, and face the world from:QQ

10May/120

NEOWIZ will go to lay off 300 people: lost agent

Recently, Korea NEOWIZ Corporation will conduct a large scale organization structure.
During the company\'s senior leadership personnel changes will also occur. Korea NEOWIZ game development centre has been the part of the company is development of the research and development of the game will be stopped, and that the appropriate technical staff will also be arranged to the Korea NEOWIZ games sector. At the same time, originally served as Korea NEOWIZ, Chief Operating Officer of Zhao Guixian as new game product development Director position. Web game and also overseas pushuntai governing, head of career is currently preparing for departure clearance.

Served as Director of game development c.z.LI will also be retiring from the company. Korea NEOWIZ company to take such measures as well as part of a proxy operation game contract, and the contract has not been renewed. Now Korea NEOWIZ company is not secured rights to the FIFA OL3 agent operations.
However, according to the latest message the game is most likely Korea NEXON company snatched away.
Along with Korea Association of baseball players of image copyright issues of heated discussions, was also claimed Korea NEOWIZ company for bribery related to Head Baseball Association senior leadership is forced to make the prospects for negotiations between the two sides is bleak. This organization structure has also employs around 350 people in the future of game production centers are now only left with more than 50 employees.
Korea NEOWIZ games production center of the company is absorbed has accepted the part of the staff, these employees to join or you can let Korea Smartphone Games product development on the strength of the NEOWIZ company have been greatly improved. Already is developing and making the Locke OL also will be forced to stop development, this is because Korea NEOWIZ Corporation and Japan between CAPCOM consider games transferred to Korea GAMEON STUDIO company. But the idea was rejected by other top leaders.
Current Korea NEOWIZ games production centres keep only the DIZEEL OL, the FIFA OL2, and staff on the baseball gods of OL. from:178

10May/120

The Shao Guanglu: Unicom open system of WO + 5000 network deployment of 3G gas station

The morning of May 10, GMIC in 2012 Global Mobile Internet Conference held at the National Convention Center, Phoenix full report of the General Assembly as the official media partner of the General Assembly. Shaoguang Lu, deputy general manager of China Unicom, China Unicom released for the mobile Internet open system of WO + has access to more than 50 partners.Shaoguang Lu said in 2011 China Unicom released for the mobile Internet open system of WO +, promote the development of mobile Internet of WO + platform in the ability to share, which WO + communication card has access to more than 50 partners; smart marketing, China Unicom over 5000 outlets to deploy 3G gas station, has become an important channel of APP to promote.The theme of the Congress is \"cross-border integration, change, involving the pinnacle of global mobile Internet industry dialogue behind closed doors, the G20 summit, global innovation exhibition developer Planet of the General Assembly, Innovation Competition, visit of enterprises, the GMIC social area, GMIC Night and more than one unit.It is understood that, since 2009, the the GMIC Global Mobile Internet Conference has been held for the third year is the fourth. This year's conference around the new commercial civilization and social influence of the mobile Internet, the promotion of globalization, mobile Internet realized Road, innovation and the future more topics to discuss.China Unicom's deputy general manager Shao GuangluFollowing speak Record:Shaoguang Lu:Hello, everyone, is very pleased to participate in this meeting! I like to share with China Unicom and Internet industry, some experience in terms of cooperation.China Unicom through years of development, 3G subscribers more than 40 million, it is estimated that the end of this year reached 90 million 3G users the average monthly traffic of over 150 trillion, it is estimated that more than 200 trillion at the end of the 3G business income of the end of last year reached 40 billion yuan, it is estimated that the end of the year will reach a size of 70 billion yuan. In recent years, China Unicom's investment in 3G is relatively large, from 2009, 2010 and the network investment each year in the level of one hundred billion yuan, which is mainly used for the construction of 3G networks. 3G base stations has reached 256,000, WiFi hotspot over 40,000 this year, 20,000 new. The back of prosperity in these figures, the communications operator business in the Internet age is facing a growing challenge. Which the traditional voice business, MMS mobile Internet related businesses gradually eroded.Second, the data traffic explosion but income growth is a serious match. Such as APMP company in the United States, for example, nearly four years, the growth of wireless data traffic nearly tripled, but the data revenues increased by only double the growth of business volume and the amount of data seriously do not match. At the same time, some Internet business in the use of communication resources is unreasonable, and also led to the occurrence of the communications network failure.Such as the O2 UK companies in 2009, the 8% of the intelligent terminal 55% of the signaling traffic, resulting in the London area frequent mobile phone users shows flares the phenomenon of the caller to transfer data can not be eight. These things in the development process of the mobile Internet, the urgent need for telecom operators and Internet companies, telecommunications and business communication and co-operation to provide users with good service.Something like this occurs, the impact of foreign operators of Internet users is also exploring a number of coping strategies, some international organizations released a number of recommendations, such as the requirement to optimize the procedure of the Internet, to avoid the interference signal of the operators.Foreign operators in the mobile Internet is also a lot of exploration. For example, some companies set up a separate Internet business development agencies. Some companies also set up angel investment funds and venture capital funds, direct investment in the Internet industry. Some telecom operators also played an influence of the industrial chain, and in promoting the harmonious development of the Internet industry. For example, some telecom operators and telecom operators Alliance in promoting the popularity of HTML5, making the application is not limited to iOS operating system, the ecosystem more open to weaken the control of the strong closure of the operating system of the industrial chain.Now I talk to tell you about the China Unicom in the exploration of the Internet. Last year, China Unicom released for the mobile Internet open system of WO + on this platform with the mobile Internet has created a relatively good relations, and promoting the development of mobile Internet. More than six months of operation, of WO + platform capacity-sharing, which WO + communication card has access to more than 50 partners, smart marketing more than 5000 outlets, China Unicom to deploy 3G gas station has become an important channel of APP to promote.China Unicom is willing to expand cooperation with the Internet industry on the basis of mutual benefit, but also want to choose the excellent friendly and cooperative partners to deepen cooperation in the different market segments. China Unicom are very concerned about Internet business some new demands on the communication network. As the mobile Internet and voice services are very different, the two industries need to know each other. To take this opportunity to thank the friends of the Internet industry, in some media, especially microblogging, and other media to our users to publicize and popularize Internet knowledge, publicity and popularization of communications network knowledge. On the one hand, these help users to quickly grasp the 3G terminals and 3G applications, it also effectively resolve the users complain that due to asymmetric information.I believe the friendly cooperation of the telecommunications operators and Internet industry, will accelerate the development of mobile Internet to provide users with better service, and make our lives better, thank you!from: ifeng

10May/120

EA will take 80 million in next-generation host for game development

EA in the quarterly financial Conference made it clear that, in fiscal year 2013 (2012.4.1-2013.3.31) spent 80 million dollars during heavily committed to the development of next-generation game platforms work, ensuring that their trade chiefs. EA CEO John Riccitiello told analysts that: \"within the fiscal year 2013 we will invest 80 million dollars in fourth generation consoles. We firmly believe that the game host then returned to growth, bringing unprecedented opportunities, it is also consistent with our digital planning. \"In the past year, entities of the EA game sales fell 7%, expected this fiscal year will be less than 10% per cent decline, but at the same time, represented by the FIFA 12 numbers game sales soared by 40%.
According to EA\'s overall strategy, will host game is the main force of contribution revenue, which will naturally extend to the next-generation platform. But EA did not reveal that 80 million dollars will be spent, such as how many games developed on platforms in which, when launched, and so on, naturally does not mention Microsoft, Sony, Nintendo, next generation host of progress.
Taking into account the three new hosts are still in the preparatory stage, EA estimate is mainly used as the foundation of this money. Technical Director of Epic Games Cliff Bleszinski also holds the EA field: \"we have the engines they need!
\"Obviously this is about fantasy 4. From: driving home

10May/120

Booming online gaming industry rise to mainstream media perception change

According to the data of the Ministry of culture announced investigations show: China\'s online game industry has matured, and nearly 300 million users of more than 30 billion yuan market scale of China\'s Internet industry.

Look at the rapid development of the domestic market in the last decade, from ten years ago, the elephant to the flourishing of online game industry in China rose, online gaming has gone from mainstream media, experts and professors of the year \"scourge\" magnificent turning, the Internet user must-have normal entertainment. \"With the development of online games for a dozen years, we do not have an unlimited amount of users to let some poor quality products, presented in front of them, must be to bring you some of the best quality, the best level of performance in front of the player, 100% satisfaction of your products in the market. \"In the economy and a half hours of CCTV program, perfect world entertainment, said Zhu Qi, Chief.

\"Build quality\" means the original is the perfect world of diversified market strategy, \"original works\" in response to market maturity are clear. Analysys International survey data: 2011 China online games market revenue up to $ 44.61 billion, also predicted 2012 market revenue will also entered a period of high degree of maturity.
Online gaming industry alone has more than 10 years, but its size and influence enough to cause the majority of mainstream media attention, from the surprise of \"a scourge\" as one of the popular elements, even forming a culture of entertainment, become one of the pillars of cultural industry revenue and communication! But it cannot be denied that, although the online gaming industry rapid development momentum in recent years, but has been the absence of influential works, high yield and low-quality increasing, so seemingly booming gaming industry has come to the forefront of holding back, as perfect world entertainment Zhu Qi, chief says: \"if we do not have enough satisfied with the work, will not let players pay.

\"I believe that, as said, domestic market in high-yield and low-mass must be in excellent original online games strategy expanding Player user groups. And in online games industry reputation area, due to lack industry self-discipline, online games of marketing way sediment rose, has and \"addiction\", and \"addiction\", words hook, even individual \"small workshop\" using various vulgar means to attracted eye, anti-views perfect world President Zhu Qi in CCTV economic half hours under of interview in the said: products marketing adhere to implement \"boutique of\" of missed, and this formed has sharp of comparison.
Believe that after being reported by CCTV, many online gaming giant domestic manufacturers will also guide the implementation of the original quality of strategy, development and promotion of online games in the future will also gradually towards the front of the Green and. In my view, today\'s online game inside and outside-is online gaming industry consensus, but there\'s no competitive advantage will be the Red Sea! A drop of water will be able to reflect the Sun\'s light, believe in a perfect world, games manufacturers such as Sohu NetEase, Shanda, under the guidance of, excellent formation in online games in the Red Sea, green, positive development, China\'s online game industry has become the world mainstream media to report the time will come!