mxace social game|Strategy Games|Game Factory News|Game Guides

18May/120

\”Human resource configurations\” to start the final round of deleted files test

mxace report / by the game to a snail which lasted five years developing 3D online games, \"human resource configurations start this afternoon 14:00 delete files testing of large-scale open test before the final round, the game to take the way they operate in particular by game to a snail, Shanda two companies to dual-core operations.http://9yin.woniu.comDelete the file test, open the two districts, the players still need to receive the activation code before they can enter, but this collar activation is different from the beginning of the year will need to purchase the activation key before they can enter the game. The test is in fact part of the deleted file test, previous 2.15 test paid players entering the game will continue to be on file, and delete files to add new content version.\"Human resource configurations\" is a Chinese martial arts culture MMORPG from their names, meaning, draw on Jin Yong's works set in the game world is quite huge. The most prominent feature of this game is a fine art.Operations and gameplay innovationOperational, human resource configurations different from other gaming products, will use long, and free way of two servers at the same time operations.For this two-track parallel to the way they operate, Shanda, chief operating officer Xiangdong said: \"human resource configurations\" charging more based on the needs of users to do the fine tuning. If the player is more likely to prop charges, you can play props fee service. tendency to time charge, play time charge service and we believe that the two pricing model does not exist to compete with the points, but their advantages and disadvantages \"While the core gameplay in the game, \"human resource configurations\" characteristics, namely, \"non-hierarchical setting. In fact, \"human resource configurations\" will spread out the concept of the player game levels, game players martial arts, internal organs, meridians have high and low points. In fact, this means that players have more free space to play, players need to think about how the problem with the internal strength and external work, and a different mix will make the player has a different development path (test brains!) The result is more than a lot of martial arts and Cheats in the game, laughing ~According to Baidu search volume, human resource configurations \"daily search volume has stabilized in the more than million times a day, with the arrival of a new round of tests, the rapid rise of over 30 000 times a day. Product quality from the game, set in terms of the direct competitors of the \"human resource configurations\" Jinshan \"Jian Wang 3.\"To be grand and snails dual-core operations, \"the final force, looking forward to this product ideas to give beautiful results.

1Mar/120

Are generally Facebook Credits Illegal? Cultural and Facebook Games Info.

Any regular social lover or Facebook user knows information on Facebook Credits, the fake currency you must use in order to make transactions on the web page.Up until now they\'e ended up considered fairly harmless, but some attorneys is claiming the fact that the virtual currency is in violation of united states antitrust laws, and therefore will have to be eliminated.


By Dude Osborne From games.com

when Facebook Credits ended up officially introduced in June 2011, the social gameplay industry collectively groaned.The 30 percent cut that the family members now takes from the actual universally-instated currency hit the programmers hard.As it ladies, Facebook\'s grand money-making scheme may be for naught, if attorney Derek Newman and John Strange have their method.


Facebook Credits


The two firmly feel that Facebook, because of its dominant position on the social networking world, may be in violation of OUGHOUT.S.antitrust laws.These kind of laws, according to Newman, prevent scenarios like \"when one company dominates a vicinity of commerce with anything and then forces customers to accept another product so as to use the first.\"


With that will, the attorney duo formulated StopFacebookCredits.com to enhance awareness about Facebook\'s possible violations and investigate if Facebook is, in basic fact, violating these laws.Naturally, Newman and Strange feature their services to those who may have a complaint against Facebook\'s Credits initiative.In fact, the two decide to file a class motion suit against Facebook.


\"Virtual-currency firms, game developers, and your complete social gaming community will be paying higher prices and additionally receiving fewer services, \" Strange said in a very release.If this literally happens, it could set a conventional for other platform providers that force ones own currency upon their users.So, you can either get the popcorn or heighten in arms with Newman as well as Strange.Choose wisely.

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22Feb/120

Chen Hao Zhi: domestic travel market is only 30 million dollars a month

Won the two a total of 100 million yuan investment in ChinaBang Internet innovation at the annual meeting, \"fishing up\" CEO Chen Haozhi start bad-mouthing the domestic mobile phone game market.Chen Haozhi said this year's domestic iOS and Android smartphone retains about 60 million units, the income of the Android \"too small to negligible. iOS market, iOS devices in 20 million to 30 million units, of which 60% cracked version does not contribute income, the terminal equipment of about 8 million to 12 million. The middle value of 10 million and 5% of the paid-user computing, pay about 500,000. Purchase of 10 applications per month, $ 6 for each application, then the monthly income of the entire market of only 30 million.\"IOS market looks very lively, in fact, no income. 3000000-5000000 do good monthly income, this is not exactly small in the industry, however, unlike any other game almost always immeasurably, and this is status quo. \"At the same time, Chen Haozhi also optimistic about the Android. He believes that after the death of Steve Jobs, Apple can not maintain the rapid innovation of the past, Apple products, the window period will end in mid-2012. The Android 4.0 experience on par with Apple, coupled with the huge installed base of the Android as long as the non-paying habits to solve well, I am even more optimistic. \"The following is the text Record of the Forum:\"Plants vs. Zombies, CEO of China Liu Kun: Android on the business model also takes timeModerator: Thank you, Paul in the past a lot of fun to a lot of gamers. If we are playing games, we have birds, there are many fishing culture, it was also playing zombies, but others may prefer the plant. I do not know if you like those, but these issues next Forum will be referred to. Plants vs zombies of Liu Kun, he is the CEO of the Chinese district. The second is fishing CEO of Daren Chen Haozhi. Third place, though not the game, but with a lot of games have dealings, senior vice president of the network of the machine Feng Li, we have this host to the CSDN the Liu Jiang, please Liu Jiang.Liu Jiang: Thank you very much, I CSDN \"programmers editor-in-chief Liu Jiang, the mobile this is our focus. We have always said that history, in terms of our technical staff, the technical community has several relatively large business opportunity, or chance of success. The earliest possible and in fact there is a wave of shareware on the Internet before, China is also formed by sharing software go overseas, now the world can also account for 15% -20% share. This may be higher than the share relies on brain power, and later the Internet, then we usher in the mobile era.In fact, just angry bird everyone is familiar with this fact, we do the research and development, and technology are very large to encourage, they are really a small team, the company was established several years, many years is not so successful. In the development of several products fiftieth time, suddenly, a bit like a fairy tale now, Finland does have the banner of the fairy tale, a little fairy tale feeling. In fact, this can be seen up because of the smart phone, mobile phone games really open to us a door. And Chen Haozhi is launched fishing up such a successful product.I think this should be the chief annual mobile industry may be the earliest a relatively large activities, our three guests give to talk about the case last year, how do you sum up, then predict how this year's situation? In this area of ​​mobile gaming.Liu Kun: Good morning, said the review could, but that prediction is a difficult thing. We look at the changes in the market as a whole last year, Apple's market mobile terminal points several angles to see the steady growth of the Apple market, Apple's own growth, whether the opening of RMB payment, gave Apple's market has brought a new development . Especially in China, the number of terminals to continuously improve.Android above, we see a decline in prices of equipment installed huge improvement of the characteristics of the consumer has undergone tremendous changes. From the earliest partial male users, and now more and more women, and ordinary users to enter this market. Android market a lot of changes to the composition of the original user. However, in the inside, we see that his business model, and the resulting business opportunities, and no year-on-year to enlarge this one, we think Android will take some time.The traditional cell phone is on the decline, but because there is a huge market holdings, as well as his relatively closed environment, in fact, there is still a considerable number of business opportunities. Especially for start-up companies, I think we will not give up.If the forecasts for 2012, I believe that this trend is a gradual process in the world, or will remain a very strong momentum. Android installed capacity has more than a business model I think it needs some time, talent and Apple almost contend.Liu Jiang: Liu Kun as a game Plants vs Zombies are very familiar with for the past year, you satisfied?Liu Kun: For the last year hit a 75, in fact, with all the foreign-funded enterprises in China will encounter a variety of competition, so the foreign-funded enterprises have encountered some very stiff competition. Enter new markets, including the rules of the market for consumers to understand, grasp, this is a process of adaptation. I think that it is satisfied that the Zombies did not short-term successes and failures as a judging criteria, but do in this fast-forward the process of investment, to make this process more controllable, so give yourself playing a score of 75.\"Fishing up\" CEO Chen Haozhi: the domestic mobile phone game market scale of only 30 million per monthChen Haozhi: we did last year fishing up to people and the total installed size is 40 million, plus foreign countries is 50 million an install size. Last year, we look at statistics, it should be China's Android and IOS devices, the stock should be in the 4-5 ten million last year to this year is 60 million units, accounting for 60% -70% of an installation size. This year, we expected that this product is the latest in September in China, the total installed size of 1 million.In fact, is probably such a statistical But, in fact, we say that this market is now the biggest problem is what? Just also to communicate with the machine Feng Li, or income. We say that the row in front of 3,5 million revenue in the Chinese market good. However, this is actually relative to the other operating markets, and even the original Java than not.Yesterday we forget a account, assuming that China has 60 million smart machine sales, at least half, in fact, more than half of Android, we even half of the Android mobile phone, being negligible, because their income is too low a. And then left 25-30 million of IOS devices, can be neglected, left in 40%, then 1000-1200 Wan devices. This which we are very optimistic estimate of 5% paid subscribers, it also results IOS equipment manufacturers in China paid subscribers is 50, 60 million of the scale. 50, 60 million users, even if he bought the 10 applications a month, six dollars a month, 30 million yuan. What is the concept? IOS developers earn a full income in the Chinese market, basically would not join a company a fraction of income.However, this year we feel that the Android Market, IOS market, there will be some opportunities, because the Android Market without paying habits to solve, I would be more promising. Another IOS markets from mid-2010 to 2012, before the mid-Apple product advantages, in fact, if this business is not one based on rapid innovation, then, in fact, to keep up more and more difficult. Because one small example, I am using Android4.0. Personally think that the Android Market this year, the opportunity to the IOS market looks very lively, in fact, no income. As we like this month's download, 3,5 100 people a month many operators in the industry, but you do with any other industry the game almost all immeasurably, and this is the status quo.Liu Jiang: Actually, I particularly like Chen to chat, is to take digital. I think if we present a lot of entrepreneurs, then I think this figure is very important, which does the product do the analysis. Indeed, the mobile game may be considered in all of our mobile inside a hot point, but if money is also to relatively fast. However, you carefully analyze the Android now actually very low income, the IOS if you do not consider the issue of overseas, overseas markets are also good, because I also see in the morning, a report also analyzes, in fact, the possible income of China and the United States is 1: 10, but still rich. However, if this is our own market, or very poor, and a count of 30 million, the number of team.In fact, this era of mobile gaming, we are especially smart phone, really now the game, original big game players actually enters the market, is the developer, he also looked down on your income. Previous page tour, the people of a team of billions of dollars a lot, but we still 30 million. Li Peng explain.Machine front net, senior vice president Li: mobile gaming companies to multi-platform and internationalLi: I do not like I'm not a game R & D center, but the machine Feng to come up with a great effort to expand the market. For developers, the 2011 increase is still very stable, in 2009 the newly established machine front, I find a lot of game developers, including of JAVA, PC, he was not interested in this environment, in 2011, when there are already some interest in this phone has been asked how to do so. Therefore, the amount of product is good.Over 30,000 products which, in fact, gaming products is about more than 100 that this is actually a very good brand. We can see Webgame first month income of tens of millions. For entrepreneurs, is a very good thing, and that competition is not so intense, but also from the point of view by the end of 2011, some companies will come in, for example, may not have to say like a grand, traditional-do client, Webgame Some companies.So, I think the future, developers can also choose the smart brand. However, another competition is very intense, because these big companies, their brand advantage, put the squeeze of our small company is very large.Income, in fact, the income of Android is not particularly good, the largest user of the pay ratio may only IOS users to pay the proportion of 1/5, and may even lower. I would like to Android users more than the IOS in China, but if you do not pay very troublesome. So, on the whole, if you asked in China before the can is discharged to a month, 50, 60 million in revenue. So, I think, for developers, product or multi-brand. In addition, in fact, there are still many uncertain factors, such as the Android Market, or IOS market?Therefore, the game company, as long as we keep your game's highly competitive, in fact, will be particularly important to focus on platform. The second is international, overseas income is 8-10 times that of China, and overseas markets, why not do it, you have to take into account a number of international factors, not just to look on the Chinese market.For 2012, I think the hope is still very large, as we have seen 09,2010 years, many game developers feel no income, and now in fact has done a good job, we can see the IOS game, a month and a new user can pay to 20 dollars. This game of course, almost game than the client, but is already quite good, I think has basically no problem.As for the pay channels and means, this has been completely open, and only in transition, how to develop for Android, IOS user products they like, this is major. Only Java or only the WEB in the past, this transformation program is still very difficult. So, I hope to focus on the basis of analysis of the user, as well as other analysis. Thank you.Liu Jiang: thank Li Peng gave us some information. Yesterday, I saw some reports, digital, if it is in Canada, that he is a total global figures, the IOS has been downloaded close to 25 billion, which may be from Apple's official website. Furthermore, Armani (transliteration) Digital China up the fastest, probably to 200%, than in the United States, have risen much faster than the number in Japan. So, in fact, the explosive growth of this market situation or in down the road. This is a very professional business, unlike most applications, for our entrepreneurs to choose this profession, what advice?Li Peng: games do to maintain a flexible, constantly adjusted according to marketLi: I think the game may be the most difficult of the entire software development, we said tool, generally you have a mold can be done, a file manager. However, the game is like a movie, as he is both a software engineering is a creative product, you have the art of cells also have a certain amount of psychology and mathematics. For example, online games such things, good and bad experience in fact, differences are very large, because your target is in fact hundreds of thousands of users, you have re-analysis, this kind of thing is not the same.So, I do think that before we enter the game, just like the bird said, the company more than 50 products, and finally became one, which is a gradual process, not up, the first product to do very successful. For this, I think we have to maintain a high degree of flexibility, do not come to be a large and a thing. Highly variable in this mobile Internet era, we may need to project control within 3-5 months, the attitude of learning for the market to change. Then, like the TV series, a thing may be planning a play to constantly modify this with the software is the same. Another one, you'd better look for some employees, because a lot of developers with tools, etc., you have to study the accumulation of a lot of the past and form of the product.Chen Haozhi: choosing a good game engineChen Haozhi: PopCap, we say that we are the game companies, mobile games and traditional games may not the same views. Said game, and now several of the trend we believe that, first, Zynga they are driven by the digital version on the outside we do cloth very good version of the April and May, we will update, how to obtain the user of data.Second, we invest in companies, in fact, the selection tool is also very important. Game, then, in fact, an engine, then he can decide a lot of things, including your cross-platform, development efficiency, including the cost, then include the difficulty in the process of playing games to attract technical personnel are determined by the engine. Then, as now, as a game, we have to constantly accumulated technology, like some do 2.5M game, but he lacks the tools, we are bound to give him. Therefore, the accumulation of technology is also very important.Then, a little to do large-scale point of the product when, in fact, faced with a choice, that is your own operations, they issue, or find the proxy side. In fact, we have a very clear feeling from this year's Spring Festival, now in fact, not how long, also half a month. In fact, I know that's stopped, the dissolution of the withdrawal of the team more and more small and medium-sized team for the game. Of course, you can also see section 3,5 In fact, including the United States, including China is also a good team. Therefore, the current changes in the market now a small team or else technology itself well, the basis of a good product capacity planning, the figures are good, a product directly out to rely on S & P had. While the vast majority in fact we can see that the state is not very good, but just talked about in front of those technologies, and tools, and market experience, lack of accumulation of user habits. So, I think in fact, may be in front of those basic skills is not enough. Then, we actually in the process of groping, so just talk about some of our own feel must go to the accumulation of things.Liu Kun: The mobile game is now still in the window periodLiu Kun: I think we pay to go to the user's habits in this area of ​​the phone actually is actually very different on a PC. Mr Chen Haozhi into paying 5%, from our point of view, a little higher than this ratio. From two different angles of view will be some different conclusions. If you look from the perspective of a traditional game company, does include the proportion of the IOS is not high, why? Because there are many new users will pay for the experience, will not pay for the demands. Traditional industry, tour, or MMORPG fact his charges from the figures, props. Although you have a chance, but the characteristics of the above user experience, the iPhone, from his leading or from the device regardless of technology or equipment, in fact, not many, he is an experience good platform. So, from a developer perspective, you have to do a very nice thing, users will pay for it. However, if you do a lot of value content may be lower than 5%.However, many women to look very beautiful thing, like Plants vs zombies, etc., these things look on the surface of a very beautiful product. , PopCap income, which ages in our users is relatively high, but his income is high, but the willingness to pay is relatively weak. Unlike the 20-year-olds an impulse, to pay 20 dollars for a game. However, you put the user's experience to be extreme, they would find a reason to pay. Male users and female users, after the age of 30 is a very sensible, he would buy a house, a car, but he will not pay for the game. However, this market is a very sensible market, as long as you achieve the ultimate product, they have many reasons to pay for it. So, you want to service customers is what kind of customers, the traditional PC, or gaming, or new out of the debris time fixed payment for the game, different users of different products is the same.Although the average income of these people, but their willingness to pay for games and game content. However, in the apple above, things do too much, implanted inside the charging point on the inside, in fact, encountered many challenges. We are concerned about the Chinese market a little more each day of the Apple store revenue ranking fluctuations is still very large, of PopCap is also on the top. In fact, we know the Chinese market, the size of the market to combat how kind of a position, we will look at rankings. Income is not high, but if you can provide a stable product, do not do a lot of ranking inside, in fact, a year down, one million dollars, from a large enterprise is concerned. This is actually very little with the traditional online games, page tour. So, the real strength of the team do not have to enter this market because the traditional game is not suitable in the mobile space.Therefore, for large companies, he has not grasped the accurate grasp of the market context, such a means. So, I think this section of the window period, you can give the living space for SMEs. When he really mastered how to operate in this market, I think this window of there.Liu Jiang: I am strong foreign team, and more so, two people, but also regarded as a row on the front of a product. Therefore, a comparison of the products, individuals, or a few people venture, smart phones, mobile gaming is a window period. Indeed, as Liu Kun just talk, most companies may be a scornful, and he had not yet learned, did not turn around. Of course, once the end of the entire window period, this opportunity may not.Liu Kun: the so-called traditional enterprises, in fact, like the large-scale system, because you will be charged, whether it is the PK system, a pile. However, on the phone can not achieve your breaking point is a small. Ranking, large his image from his name, he even game enough to become a big income, his positioning itself to determine. Therefore, the big companies come in, see operating not he was accustomed to the heavy fighting.Liu Jiang: Here we can talk about this topic now, no matter whether he already has experience in game development experience, and now select the type of game selected point, you have any suggestions? On this year's market?Chen Haozhi: Just now, Mr. Liu said, the female user experience, in fact, IOS market for male users pay more for the experience. Different markets and different situations, the ranking of the Chinese market IOS almost a water game, the market said white is a market. Then I look at North America, is a typical representative today to see what the North American pre-IOS, iPhone, pre-? Then look at Japan, NSN and three other. However, their products are basically the product of the digital type, the Japanese market with the Chinese market have a similar place. The 10th and the product to, basically the original look social.So, in fact the first, now in China, some time ago to see a figure, and the survival of the social product in the mobile market is difficult, because we saw the whole year, the social product is only one case is doing well. Later, Moore Park, also can do. Then, look at another state, North America, there are two products, one is similar to fishing, he is not in the form of fishing, this is an old hen. There is also a cool running, it constructed a couple of two people. However, that after the transfer free from the charges, saying the truth, their billing is actually done not to say that the billing multiple, but he continued to complete a variety of challenges, and help users across some of them do not want to repeat some stage of the game, a waste of time and then to get the income, and basic good.So, I think it looks, then this year, the market regardless of the weight of this product, whether it is China, the United States, Japan. However, the stand-alone to provide a very good experience, as well as the target of this game. But, in fact, from now, this market is indeed progress, or from the income reflects the industry gradually changed for the better. We also see a lot of good product, but may reflect the poor, it becomes only one way to go. If you are very fun, like fishing. Then the results of a large amount, the day of our data is weeks active 1 million and 4 million monthly active. Therefore, we can put him into an advertising page, directly to an IT vendor, we say that the fishing inside with a notebook you can give us floating, floating on. I would like Gone with the Wind, package Point algae. Therefore, this amount must actually going to consider the income gap between the advertising industry, advertising industry, IOS and Android ad, but no game pay so much, but is worth your consideration, this is my a message.Li: I want to first consider what you have to do? This look at the resources of your hands. For example, you have a do accumulated technology company, you have for example, image recognition, or voice, I think you use this, because this is your advantage. Or, you have accumulated a very important brand, brand.Second, if you really consider doing income, first from above began to say that I actually do not want everyone to do one type of thing that we can not play. But indeed we can see very picky, is the most popular downloads leisure, followed by shooting, chess, sports. The worst of leisure, such as fishing, his pay is not very good. Therefore, these we can see now the IOS of the most successful of several products are all strategies, his income is not the largest amount of users is not heavy with is the greatest. However, if we are to do this, nor is it a good thing, the competition will be fierce. I have calculated that if you put together more than 40 categories, if we let him exposure, a class browser, an input method. Therefore, the small class, there are still chances of success, because nobody else does, which is China. If the overseas completely, SOS revenue is very high in Japan, nothing in the country. In fact, we first want to resources, and then again to become what the market.Liu Jiang: We finally talk to you about a topic that is platform. One ownership, but the pay situation will be worse. However, another fact, the IOS, I saw Armani's report, the iPad ratio is better than the iPhone. Piece, and then there is a also very concerned about Facebook, these platforms, we have any suggestions for entrepreneurs?Liu Kun: I think this discussion is very interesting. In fact, has a different origin here to see the opportunity to digital is also definitely have a chance, the platform is also definitely have a chance, this is a fun thing. If we all do the same thing, this is not fun. 1000 the eyes of Hamlet, 1000, but the available resources and sources of origin because of the hands of everyone, he's competitive advantage is different from traditional companies see the installed capacity, to see the brand's opportunity. We see more casual memory.So, back to just that question, different platforms actually have the opportunity, the key to the resources in your hand for that market. IPhone and iPad which, in fact, this trend also tide to go, only this source of income is not from the manufacturers, from the end-user paid. More from the iPhone, iPad market has just come out and see the breakdown of the small and medium-sized manufacturers. But now gradually being mergers and acquisitions, mergers, or a big game company. Android above in such a space of. Therefore, SMEs from the perspective of inputs, I think it may be more opportunity in this regard. However, the challenge is income how can do it.Chen Haozhi: speak or technical basis, we not only support the Android, IOS, the HTML5 also supports BlackBerry, then migoo, and then Linux, Windows 8, we basically choose support support, and multi-brand at the same time generate, in addition to Windows Phone No, because his market is unique. Why talk about this stuff, such as last year, we will emphasize iOs market we will do, then we need to look at multiple platforms. Why? First, from the user's choice, he is more particularly original iPhone4 users really do want to change 4S, also may use a different phone. In this case, in fact, in last year's fishing up the popular machine number is 500 installation, this year we must reach 10 million. If there are several good partners for Android, but it is still relatively easy, such as the machine front, which is to cover 10 million of equipment, in fact, you can certainly become a popular product. But how do you keep a multi-brand also released updated simultaneously, and the quality of his version of a guarantee.Personally think that Windows Phone or expectations, because of his whole system to do very much like the United States, and in fact, he is very mature, your phone upload a game, then you also have a game plus a X86. Needless to say, like Android, the Android this amount this year will be even greater. But, in fact, there are other options, such as Bada, in fact, on quite fast. And then such as X86-X86 official custom cell phone. And then began to prepare Windows8 flat-panel touch-screen board, this is what we are talking about the platform change. Therefore, we are talking about is how you cover this platform with the lowest cost, highest efficiency, in fact, we have chosen this is not what we can do more to adapt to, this is my attitude.Li: In fact, the most fun game is not to say his platform, you do a secondary line of products, whether it is to seize the user in which the platform, it is important to the client. So, we may do different solutions for multi-touch too. In addition, the Android developers, I think he might want to consider product characteristics, as well as investment, limited income maximum. Mobile device manufacturers to do we are sure is a valid input, you engage in a TV game, we invest is definitely not such as mobile phones, may be this mode is not the same. I think we may wait a little, to see his platform up, all modes up to look at.Liu Jiang: I think the entrepreneurial team, unless the funds are a little off in your hand, we have been working together with the relatively large platform vendors, in particular, is not particularly hot, and then he is on the rise phase, I think we all can look at. Because some of the new platform, you will be easily come out. Because you're doing a product in the IOS, or Android, up and out is very difficult. However, the contrary, a slightly off point, a good-quality products may soon be out. Then you will get a lot of media exposure, and then may progress downward road along some, which I will give you the recommendations. Many platform vendors to cooperate with us to do a lot of competition, in fact, this is to their own exposure to future opportunities. This forum is almost here, I concluded a word, mobile gaming is a sunrise industry is just beginning, there is hope, opportunity. Of course, to invest in this industry must have a certain mind, find their own strengths, and accumulated their own experience in practice, to consolidate his advantage, and increase their ability. I believe that if we go all the way, should have the opportunity to thank the presence of several gentlemen, thank you for.

20Feb/120

Chen Dewen: development classes Diablo 3 online game Duke of Mount Deer, or push the page tour

2012 \"17173 leisurely world game situation Festival\" held in 29 Zizhuyuan Road, Haidian District, Beijing, Shangri-La Hotel on February 17, 2012. 17173 reporter interviewed a swim COO and president Chen Dewen, he said, the tour in 2012 will launch 5-6 new tour, the class Diablo 3 online game being developed, \"The Deer\" or push the web version, with details :Swim COO and president Chen DewenThe Deer or push the page tour version KARCASS see you next year17173: \"The Deer\" in 2011 to become the tour's flagship product, the 2012 game and what the new plan? Who will become the tour a number of new 2012 flagship?Chen Dewen: The Deer will continue to develop new content, we may consider the development of web games. 2012 new game will be 5-6 models: turn-based online games, \"Taoyuan\" Flint \"Water Margin Q pass FPS online game\" Battlefield \"as well as our self-developed fighting to break the sky\". Our goal is to bring various types of high-quality games and services for the players.17173: This year we saw the outbreak of a number of the 2.5D dark style online games, strong anti-sense game seems very popular in 2012 will be a dark year? How do you view this trend?Chen Dewen: I still do not see how much of the game type is often a good game on the market, driven by a number of such games the players play. The tour also R & D Diablo 3 style game in fact, it is estimated to have launch next year.17173: The \"KARCASS swim a proxy action online games, is now in what stage of the work, next year whether to meet with the players? Where is the biggest competitive advantage with similar games?Chen Dewen: We are still and R & D providers localized content, must be revised and improved in order to launch is expected in 2013 on the line. Its actions and forms, we value the very important factor. We are not concerned about the number of similar games on the market, we only concentrate on our products do the best.\"KARCASSThe CE3 action online games adapted from the Internet novel, \"Immortals\"17173: \"The Deer\" conference before you have disclosed that The CE3 action online games, surf the South Korean team is currently being developed, the ability to disclose the progress and details of the game, when it will announce? (Note: the CE3 for the development of \"Crysis 2\" engine Cry, Engine 3.) Chen Dewen: This year will be unveiled, but not necessarily at the line, CJ time exposure. It is above all the action online games, is an adaptation of the Internet novel \"Immortals\", but the name was not identified.17173: Last year, in addition to swim to the introduction of EA's \"Battlefield\" and the Russian tanks the world \"the official test, and other agents in Europe and America online basically still buried modify, but in fact the surge in Europe and the United States a new online, the introduction of Chinese products is rarely do you think why?Chen Dewen: I think it is acclimatized. That there will be some innate vulnerable, such as \"Dragon\", the player needs two weeks update time, but the foreign game, he can not fully understand the market demand, and to communicate and modify the process is relatively slow. The Battlefield \"from the identification of agents has now been more than 1 year, the two sides are conducting localized to modify.\"Taoyuan\"Innovative sources of the needs of users, rather than the innovation itself17173: Last year, many manufacturers talk about micro-innovation, in fact, a lot of \"micro-innovation\" and \"micro-cottage\" nothing different, how do you think?Chen Dewen: For any business, the only innovation can be developed. Management master said, in fact, all the innovation is just a combination of old elements. The most fundamental is not the innovation itself, but this innovation is not from the users' needs, or create a user needs.17173: How do the changes in transaction fees and other new business model, the tour will try?Chen Dewen: the game is not a necessity of life, just the way of entertainment, the player hoping to be happy, so players pay more attention to quality rather than the business model. We hope that the commercial success, to control their balance. Our game, do not pay players to spend time, get mall coins. If your character Fortunately, the game hit store props, you can go to sell, make the mall currency.17173: Visit of overseas revenue in 2010 reached $ 8.2 million, accounting for about 5% of total revenue, in place from 2011-2012, this data transformation? Export plans in place for overseas markets next year's plans and expectations, such as a higher proportion of revenue accounted for?Chen Dewen: the proportion of overseas revenue there will be a relatively large increase, but our domestic business will do better, so I can give to specific numerical proportion. We will give priority to European and American markets and Southeast Asian markets.17173: 2012 is the end of the world, your personal will with which games are on board?Chen Dewen: that I am sure with a Dragon, because he is the largest number of worldwide online games in the genre, which represents Chinese martial arts culture, and hope that it will be handed down

20Feb/120

Chen Dewen: development classes Diablo 3 online game Duke of Mount Deer, or push the page tour

2012 \"17173 leisurely world game situation Festival\" held in 29 Zizhuyuan Road, Haidian District, Beijing, Shangri-La Hotel on February 17, 2012. 17173 reporter interviewed a swim COO and president Chen Dewen, he said, the tour in 2012 will launch 5-6 new tour, the class Diablo 3 online game being developed, \"The Deer\" or push the web version, with details :Swim COO and president Chen DewenThe Deer or push the page tour version KARCASS see you next year17173: \"The Deer\" in 2011 to become the tour's flagship product, the 2012 game and what the new plan? Who will become the tour a number of new 2012 flagship?Chen Dewen: The Deer will continue to develop new content, we may consider the development of web games. 2012 new game will be 5-6 models: turn-based online games, \"Taoyuan\" Flint \"Water Margin Q pass FPS online game\" Battlefield \"as well as our self-developed fighting to break the sky\". Our goal is to bring various types of high-quality games and services for the players.17173: This year we saw the outbreak of a number of the 2.5D dark style online games, strong anti-sense game seems very popular in 2012 will be a dark year? How do you view this trend?Chen Dewen: I still do not see how much of the game type is often a good game on the market, driven by a number of such games the players play. The tour also R & D Diablo 3 style game in fact, it is estimated to have launch next year.17173: The \"KARCASS swim a proxy action online games, is now in what stage of the work, next year whether to meet with the players? Where is the biggest competitive advantage with similar games?Chen Dewen: We are still and R & D providers localized content, must be revised and improved in order to launch is expected in 2013 on the line. Its actions and forms, we value the very important factor. We are not concerned about the number of similar games on the market, we only concentrate on our products do the best.\"KARCASSThe CE3 action online games adapted from the Internet novel, \"Immortals\"17173: \"The Deer\" conference before you have disclosed that The CE3 action online games, surf the South Korean team is currently being developed, the ability to disclose the progress and details of the game, when it will announce? (Note: the CE3 for the development of \"Crysis 2\" engine Cry, Engine 3.) Chen Dewen: This year will be unveiled, but not necessarily at the line, CJ time exposure. It is above all the action online games, is an adaptation of the Internet novel \"Immortals\", but the name was not identified.17173: Last year, in addition to swim to the introduction of EA's \"Battlefield\" and the Russian tanks the world \"the official test, and other agents in Europe and America online basically still buried modify, but in fact the surge in Europe and the United States a new online, the introduction of Chinese products is rarely do you think why?Chen Dewen: I think it is acclimatized. That there will be some innate vulnerable, such as \"Dragon\", the player needs two weeks update time, but the foreign game, he can not fully understand the market demand, and to communicate and modify the process is relatively slow. The Battlefield \"from the identification of agents has now been more than 1 year, the two sides are conducting localized to modify.\"Taoyuan\"Innovative sources of the needs of users, rather than the innovation itself17173: Last year, many manufacturers talk about micro-innovation, in fact, a lot of \"micro-innovation\" and \"micro-cottage\" nothing different, how do you think?Chen Dewen: For any business, the only innovation can be developed. Management master said, in fact, all the innovation is just a combination of old elements. The most fundamental is not the innovation itself, but this innovation is not from the users' needs, or create a user needs.17173: How do the changes in transaction fees and other new business model, the tour will try?Chen Dewen: the game is not a necessity of life, just the way of entertainment, the player hoping to be happy, so players pay more attention to quality rather than the business model. We hope that the commercial success, to control their balance. Our game, do not pay players to spend time, get mall coins. If your character Fortunately, the game hit store props, you can go to sell, make the mall currency.17173: Visit of overseas revenue in 2010 reached $ 8.2 million, accounting for about 5% of total revenue, in place from 2011-2012, this data transformation? Export plans in place for overseas markets next year's plans and expectations, such as a higher proportion of revenue accounted for?Chen Dewen: the proportion of overseas revenue there will be a relatively large increase, but our domestic business will do better, so I can give to specific numerical proportion. We will give priority to European and American markets and Southeast Asian markets.17173: 2012 is the end of the world, your personal will with which games are on board?Chen Dewen: that I am sure with a Dragon, because he is the largest number of worldwide online games in the genre, which represents Chinese martial arts culture, and hope that it will be handed down

12Jan/120

Peak dialogue: cross-platform games and mobile Internet

The morning of January 10, 2011 China Game Industry Annual Conference \"peak dialogue\" Entrepreneurship and Brand Management Forum in Xi'an High-tech Industrial Development Zone, the city held the door.
 The following is a mobile Internet site and cross-platform game forum the guest list:
Beijing Information Technology Co., Ltd. was day time, Shen Bin, director of marketing
Guangzhou Ying Information Technology Co., Ltd. is vice president Xu Rong Guo
Around the Network Technology Co., Ltd. Sichuan, president Xia Xiaoou
Beijing Science and Technology Co., Ltd. CEO Chen Haozhi touch
Fujian NetDragon Computer Network Information Technology Co., Ltd. Hu Jin-min, Vice President and CFO
Tencent Wireless gaming community, product director Liu Chen
Beijing is interested in cloud micro-Technology Co., Ltd. co-founder and Commercial Director Zhang Li mirror

 Moderator:
Hello, everyone, I am a Chinese network television game sets CHEN Zhenyu. Here are your guests of this forum, they are: Beijing Information Technology Co., Ltd. was day time, Shen Bin, director of marketing; Guangzhou Ying Information Technology Co., Ltd. is Deputy General Manager Xu Guo Rong; Around the Network Technology Co., Ltd. Sichuan, president Xia Xiaoou; Beijing touch Science and Technology Co., Ltd. CEO Chen Haozhi; Fujian NetDragon Computer Network Information Technology Co., Ltd. Hu Jin-min, Vice President and CFO; Tencent wireless community games, product director Liu Chen; Beijing cloud that is interested in micro-technology Co., Ltd. co-founder and Commercial Director Zhang Li mirror. Ladies and gentlemen, welcome to visit.
Our mobile internet forum is not the same with the other three forums are several companies here today a number of unfamiliar guests, several of our guests on each other's business, products are not very familiar with the specially arranged for the first part of today, please
Ladies and gentlemen, first introduce their company and products.
 Shen Bin:
Thank you, moderator, our company is playing games, and we do the first mobile game, now is the hot topic of mobile Internet, we also started from the mobile Internet, we have a game called \"God punish\", the first from the phone started, now also have a mobile terminal, then do a web version of the game, this game is good. In fact our company's product line is more in line with today's theme, the other hand, we also believe that cross-platform is a very important trend in the gaming area. Our company since its inception three years from the time the game would have been such a fine way of walking. Thank you.
 Guo Rong Xu:
Hello, everyone. I am from Guangzhou, Guo Ying Xu Rong is, our company XP from earlier to later make a transition to a stand-alone and online, our company's philosophy is rich with quality products as the core, three-dimensional extension of sales channels, made the first domestic a large mobile game operators.
 Xia Xiaoou:
We now began to have seven products, started two years ago, mobile games, to achieve better results in the overseas until 2011, turned to do web development, the mobile Internet to do some try, now mainly in Chengdu, Sichuan.
 Chen Haozhi:
Done before the start of the Internet, the first time in the games industry will be, we more fortunate to have a cell phone last game, \"fishing up\", the size of currently installed in the installed capacity of 40 million, on the number of active device 400 million units per day, Game opened in 1500 is the number of million times larger than the product be active, active on the size of China, if the day should be more than birds and fruit, we tell the truth if they are not in this industry, came to this do not know what to say, A few days ago I heard that work hand travel information to regulate the market, we are to report, and the other have nothing to say.
 Wu Chak Man:
Our company is founded in 1999, entered the game industry in 2001, listed in Shanghai in 2007, has worked with many large companies, such as introduction to the \"Transformers.\" A little more happy that we started in early 2008 a product called 91 assistants, 91 assistant and later became a very popular domestic smart phone client version, Andrews also made the market is now more than two networks together more than 40 million active users, the current total of 40 million downloads a day, more than 1000 version downloads, Andrews also made other desktop honored to meet with you.
 Liu Chen:
Hello, everyone, I am from Tencent Wireless, I was mainly responsible for the context of mobile gaming and self-R & D cooperation, not too many Tencent also introduced, we now have some of the better games, like \"You Are the One\" game , there are games on the phone page, we developed a client game, more games are constantly Andrews involvement in Tencent earned our own money Needless to say, I talk about the main focus points of this year to the CP money in between 1-2 billion.
 ZHANG Li-mirror:
I would like to ask you a question, how many of you present here the development of mobile games? We have a game from the technical phase of the engine, this engine is currently Sony Ericsson, Motorola recognized by a large equipment factory, and we help a development team in the completion of product development, the current number of users in the 38 million we have the sheer size of the social networking platform We can do the orientation for the promotion of social platforms, but I have integrated online and offline promotion, to help the game can quickly reach millions of G traffic. We also have an advertising platform, currently our advertising platform in the country is quite early, we have a professional team, we micro-cloud is a waiter helped all of you, thank you.
Moderator:
The following prepared some questions, because today we are the guests to do the service platform, we are not the same as the focus of business, may issue the following points of interest in accordance with all the freedom to choose. Many web hosts have the game, guests of the cottage in question, to put it bitter. Innovation has been our practice in China Game Industry Annual Conference of the core topic, following the issue of innovation to do with a few guests to explore. First chat with technological innovation, technological innovation we have been saying on behalf of a company's commercial position, once the technological innovation can be recognized by users in the community to create value, brand value to the enterprise that will play a very important role in promoting . I like to hear the guests on the mobile Internet technology innovation and development is how to see?
 Shen Bin:
Thank you moderator. I really have no say about technology, but I have this feeling that any technological innovation is ultimately a better user experience to meet the end user experience for the service. For example, when we do the first HR (sound), in the early environment, the mobile phone network has a critical place, that is, network speed, you just do not want the user to play the game cards, as times change, changes in the environment, you need something that is technically not the same, so that when we focus on a very small package, it does not allow users to play cards, think quickly, this is the direction we need to focus on. To the present era, as the network environment changes, may not need to focus on this area, may make an effort in other areas, then again, just give this example, I started back to the point of view, whether it is technical innovation or content of the innovation are ultimately a better experience for users, so users can be attracted only game in order to have income.
 Guo Rong Xu:
Itself is a technical background myself, I mainly do the game, basically innovative things on my side there may be some technical research, there are some new technological innovations out, we pay more attention to the user experience, in the end users need ? How was comfortable, smooth, rhythm games, I think this is the most fundamental things, rather than the pursuit of innovation, so that others do not feel the same thing, and this is my opinion. There are a number of technical research, we will do some of the aspects of planning.
 Xia Xiaoou:
On technological innovation, I talk from the product point of view of technological innovation, technological innovation in this point that, in fact, the game in a sense, that is, hello is not fun, innovative things you have no interest in allowing the player a sense, you can through technical means to do it. We tried a lot of technical research, and overseas also approached the end result is that we see changes in the technological innovation which, from the product up, a good product in the market reflected in the play above or just in product design above or just above the foundation of art in itself, Ye Hao, there will be some progress.
 Chen Haozhi:
I would like to point to two things about this. Honestly can not see the innovation, Apple has given us this morning to play a call that there is no team may recommend some products, Apple products, new year 2012 when the market will do some promotion, we can not think like a long time, why ? We look at a few domestic large team, and Andrews on the largest team in Hangzhou China, they are very good quality, but the authority is placed in Andrews on IOS, for example, we say that innovation, we mention innovation, we are the reference . In fact we refer to the original products for platforms over time, or move the brain to tell the truth, and the country we think the most frightening thing is completely mindless, UI, UE play value all copy. Talk about innovation, because there is currently doing the best reference, we can only be called micro-innovation is that I improved on the basis of others. The second level, we call based technology accumulation. For example, in June this year, we voted in an engine, based on the GS version, the version of the Google-backed Andrews, this engine is now the only domestic 2G inside a game engine, almost across the whole platform, and we think we will first make the underlying technology accumulation, the relative engine also supports the BlackBerry and even, in this case, you start to do the underlying technology accumulation, the least we can do cross-platform from 2G to start, this is our attitude, so We now look inside the engine continued to strengthen in, such as editors, such as Google can be directly output Maya animation, mapping, this technology is the latest one month before the game on the line before the IOS technology used. We know that as long as do almost all of the domestic game to turn the mobile web, or do mobile games in 2D, we almost did not know there are other engines, we can only say that micro-innovation, we can only take the path of South Korea, Japan people do when the car is first copied from the Americans, so this is my 88 'attitudes, product innovation and micro level, the underlying technology to do accumulate, one day we can make our own things to.
Moderator:
Chen, I raise another question, in the entrepreneurial stage, it is not afraid of the cottage, which is necessary for the development phase of the selection, you agree with this opinion?
 Chen Haozhi:
I think it is simply the product of imitation, or cottage, then, will be able to put you down, you can only say that the operational capacity, the market structure is not enough. As I like that product, a product of two months, seven people to do it, in fact, there is no technical difference between the product, we have reached market size of the installation, from the operations, markets, channels, control 70% of our its revenue comes from advertising, the domestic industry is in the front row, in this case, you can use these means others can not keep up.
 Wu Chak Man:
Innovation this problem, we Chinese are the total imports of the early, and then we imitate, we have the ability to later when we use the advantages of large-scale production of labor-anti-export, we are doing is called using the back of this innovation, which is currently Our state of the game industry, which, technically we are still doing the accumulation of innovation not dare to say, you want innovation, you can afford to spend money that companies must also afford to lose this money, you dare to be three years, five years running, from the bottom to start.

 Liu Chen:
I want to look at from this perspective, the trend, many developers are now with us in the chat, do the original JAVA, and Andrews do I do now? Andrews is now in the end several games such as how much money really, in fact, this is relatively small, as Andrews
Stand-alone is not. This trend is so, why some of these users is a good platform, then it is paid on the early Andrews is not the line, or pay a relatively low penetration rate, is now better. China made a statistics, cell phone
QQ inside the cottage early this year about 50%, add Saipan, Andrews only 10% less than that amount or less, then this part of the development with the end user, he may still retain some habits of web games , he could Examination
Consider means to end web games, this decision are two types of FLASH, as this part of the user, he will gradually turn to the side, part of which will turn to the client. This one started from the SNS can be simple layout, this point of the game from the web
It can achieve a transformation, which is now a clearer look at the situation. That a client, JAVA outlook is not so clear. First we have to be innovative transformation, transformation success, and then on this basis, including engine
Innovation, ideas, innovations, including some of the games to be innovative.

 ZHANG Li-mirror:
In fact, innovation, this issue, many Chinese enterprises we have found, that a lot of things we are learning. We are mainly in China to explore some of the original good things really come out, I started from 2003, I often hear the terminal manufacturers
Said that he found in China a lot of equipment not want to install the game, because that is the problem of copyright, there are these really get the copyright, such as popular games, Cesi melon these, so we caught some good major domestic original, as when the front
3D racing we are doing between games, this is China's own creation, this game is a lot older by the guidance of the industry, we are gradually corrected, in fact, we should look at this issue very forgiving, China really want to do this innovation
Something, to accumulate a lot of years to do why do we need to support, is that we have a desire, we must put things dug out the original Chinese in China one of us proud of something, which is in the product, we do .
Technically, our engine is cross-platform engine, such as Intel's X86, some time ago are doing integrated technology in the hope that one do these things. The end of 2008, when we are doing the community, we and the United States while
Doing, they do form and our form is basically the same, we both look at this thing is not really that different cultural communities of people like the same. We can say that things started from the discovery, through micro-innovation, and finally
Do the real strength of our great innovation, so, China's mobile Internet industry really will be better.
 Moderator:
I noticed a very interesting, that is, before we visit the page on the game reached a level of client games, mobile Internet game screen the game reached a level of web games, this is a trend? Or raise another look, just
Guests also discussed only a small masterpiece, and for the question, what is the masterpiece? What is small is that? President Chen, who do you think of fishing as a masterpiece or small?
 Chen Haozhi:
From the staff allocation, personal game from 7 to 40 in operation, update the team, in fact, than many dedicated team members to do the 3D masterpiece to be more, it should be a small product works great team, we believe that small Product great team more
Likely to be successful.
 Shen Bin:
In my own mind, I think fishing is a masterpiece of people. We always emphasize the properties of the game, on the other hand it is also a commodity, if it is a very successful business, I think it is a masterpiece.
 Xia Xiaoou:
Itself, we are a small team, we turn very painful restructuring, and now it will further increase of about 10 come. China's small and medium developers more, in fact, is a learning phase, for example, Chinese developers see the market, Apple
If this has opened a market, but big or too small, we think that the Chinese team is very impulsive, Jing Xiaxin to think in the end he did not need any players, the pre-JAVA or just the current security Zhuo, Apple Ye Hao,
In such a mobile terminal screen, the transformation of the above, small team and development team have to see these new small point, to meet it. Around now we feel that we have with some large companies, some of the stand-alone companies go to Chengdu
Do the exchange, they give around advice, something China does not lack art, not lack of technical things, China's SMEs twelve teams, two or three teams have little to do first product, started from small innovative , made later by
Step to cater to the mobile Internet market, I think it may be relatively more healthier.
 ZHANG Li-mirror:
I feel a small masterpiece and make it a game, and if people feel our industry is a masterpiece, but ultimately to the market, the market is not recognized, there is no way it is masterpiece. We have a team size of 3,5 individuals, he made a
Range of products, I remember last year when the United States to Singapore Apple Apple, Apple said the Singapore call China to find such a team, he wanted when he was a product made of a 28-week promotion, then I feel this game is
Small, is a two-digit problems, about elementary school students can be calculated, then Apple would have asked for this team, that as long as you develop this range of products, are the first to give to them, they go look to do some
Promotion or promotion, this little game, in fact, we feel that it can not be regarded masterpiece, but certainly very popular with users welcome, including official promotion.
 Xia Xiaoou:
In fact, when we innovate, because innovation is slow, we are very painful, the process of innovation is taking a pain, we went to the November 11 Singles, we could not bear it, we do not believe themselves, we decided to the product
Put apples, let the market take a look at how this kind of product in the end, put the \"frog\" to put up, about 11 days, without any promotion, just put a version of IPAD, and later we find to the first 11 days of the time We in Australia
Promotion, we see the hot Australia pushed to recommend it, then we can find that is innovative, that I do particularly touched.
 ZHANG Li-mirror:
Present in the mobile phone games, the more popular of several high income, when he was doing when they are not confident that the final did not think it really fire up a lot of people are not using our professional perspective, is to go to market user feedback
. For example, our community has more than 40 million users, the users of mobile Internet users in China accounted for one half, we guide the user to a game, then this game is a masterpiece.
Moderator:
I would like to invite the audience to our live audience share everyone's business in the domestic market and overseas markets in marketing some of the work done in the face of the channel so special?
 Liu Chen:
This is the case, in fact, say to the product promotion, many of us is to promote, this thing we tried, we do mobile Internet in the early, we embarrassed to call themselves called mobile Internet, because I think the word has
Promotion measures, reach the grade of the word, we were is XP system, then you are on a product to change, and later with the development, we are doing this research and analysis, a growing number of cooperation , how to make these East
West is more accurate, more efficient, so you really profit from marketing, such as Andrews this one, which some developers try to embed an ad in the game. Now this one before we have had a similar situation, then how we want this one
It allows users to receive some of the recommended or received some notice, he can be more trust, which involves the chain of this one. If you have a stranger on the QQ you recommend a site, you can not, if it is a sincere friend
Invite you, trust you this time on the improve. We have a game before, we make friends through QQ FREE home to share, try that thing after the day of the new seven-fold increase in volume, flow rate did not decline the next day, this would
Comparison illustrates the problem, that is pulled over after his friend is really like-minded over there, this is the effect we see. After doing some of the product, how the integration of some friends to share in it, how to do these things
Live, and then share them when we see, we believe that your products can help users in our community relations activity, we will be happy to help you push, this time really is a win-win, if only to help you promote that look, so will hurt
Harm the user, end-users will run, then we are not willing to see. How can we truly means to be a good marketing results, and truly innovative, I believe the best is that we consider this a social relationship between the chain.
 Wu Chak Man:
Mainly two things: first, for a while I see QQ always ranked first, I am very annoyed, I called up the following editorial gave it, which shows the strength of the product itself is still very important. Second, we now see a situation,
Many friends that help me push this, I need you to help me push, this is another, and this is the first one. Second, I suggest that they do not do a simple ranking, in fact, I think a lot of users will see a lot of his comments, or with its
His use of some users to share their feelings, so we would recommend to do some soft recommendation, and then combine the rankings, this effect is the best.
 ZHANG Li-mirror:
Promote this one, I feel it Liangzi \"integrated\" to promote, from the domestic terms, the current SNS is the most effective way. We now have about 3,000 and the national co-operation of retail stores, before we all know, to a mobile phone shop finishing service
Would be finished, and now will do to the VIP performance of installed capacity, and install some software, licensed shop to buy a cell phone these people, most of his pay is really go to the store to buy some of these people are white users. We currently do so,
Overseas, then give an example, in July we have a Chinese original 3D game \"last line of defense\", the game we got to Korea I have to Sichuan two days ago, I received my colleagues call, he said that the current row of the whole
Name, the game inside the game in all major pay-ranked 39 in the community category of the game ranked first. We in South Korea is the case, we must go overseas to do a more powerful local partner, and we with a
More resources for the promotion. This place is rather special because South Korea, about 40 million population, more than 21 million smart terminals, basically a high penetration rate, the Internet is basically a monthly subscription. We do an online promotion, but online, we in South Korea
Behind some of the country's taxi advertising, we advertise together, doing promotion, so, through a comprehensive, three-dimensional a promotion, to put a game really pushed to the end customer. If only one or two channels to make a single promotion,
Now this game has been difficult to promote the good.
Moderator:
Today we have a forum topic is cross-platform games on the Internet we see today in this area, so many years and which products really do not see a real cross-platform, I ask the guests today want to know
We see cross-platform mobile Internet game, everyone is how to identify it? In the end what is a cross-platform game?
 Shen Bin:
I think technically there is not much behind the times, we do not mind the company's style is always involved in more mature markets, regardless of cross-platform Ye Hao, or open up between the various platforms, what we prefer to do a lot of technical preparation ,
Dare to eat crab in this matter, we dare to eat.
 Guo Rong Xu:
We always wanted to do cross-platform, but because of the problems we have been on the end did not do a good job. Or is to go the other way, is very tricky to find a way to interact together in various platforms, but need to have a good case, we
Mode of operation is not the same, of course, we will go to research some of the other technologies, they can provide a more convenient solution to technical problems, but on the experience, in the terminal itself is no way to unity, so it is now more than
Moderate tricks than the method.
 Xia Xiaoou:
This cross-platform we have been doing some research, I think it may say IPHONE and Andrews is very simple, if IOS and JAVA, then play had changed, IPAD screen we will say that you want to do well, you have to change, if
You have to cross to another screen, this screen is that the PC side, but not the same operation used to, so I think this thing can explore, and we are learning, cross-platform is very simple, but how to cross-platform need for better cross-
Look up.
 Chen Haozhi:
Now called intelligent cross-platform games there are still many, but mainly in overseas, such as an angry bird, to publish their own front-end installation of 600 million, it was announced in March, 100 million to 600 million announced in December In fact, on the horizontal
Is multi-platform, you can not find it we see that almost no access to the Internet platform, which is very real. You see there are birds N9 which the default is now technically there is no problem now, because everyone can do, how can do, the core issue,
You have no need, in fact, you cross a platform now currently very real problem, it's enough you end stock and earn the cost, I look at it, at least this year, Andrews, IOS, up to add a Win7 We now
Engine also supports Win8, it supports many, but not suitable to do. Rather than multi-platform, it is better to keep channels of IOS and Andrews good platform to focus on doing a little better.
 Guo Rong Xu:
Actually, I think the key is not cross-platform technology, but to each platform, users can exchange them, let them play, and then set up the relationship, so that the PC cell phone chat with people who matter sorted out.
 Chen Haozhi:
I refute this look, this need not tell the truth. This is a product positioning problem, because you now see the fastest mobile Internet market is the incremental Andrews, IPHONE, Andrews products this year, you see over a billion harvest, IOS
This year twenty million there is no problem, there are 30 million to 50 million flat-panel devices, most of this increment has been enough for you to do it, so can open up the IOS and Andrews is reasonable, but if this is back open not necessary. Another example, Queensland
Lun A recent \"Qianjun broken\", it has been done supporting the mobile terminal end of the game to do this work, I think this is no problem, this is a way to assist clients to move your product, Tencent is to do so . Why just the same Tencent
Chi say, why do the back movement with C product development, the core is cross-platform. My attitude is look to the future, do not think too much, just want to JAVA million users on here can not be unified to the side, which want more.
 ZHANG Li-mirror:
I wanted to remind all of you what, I went in early 2011 when the South Korean business trip, I discovered that the South Korea team up to make a mobile phone and flat, so I went in October, when South Korea's team found that virtually all all
Do cell phones, tablet, PC and TV, and the results do indeed good to see all my masterpiece, but a lot of good one-time product. South Korea is ahead of the game as a country, China will not on our development team will not start
Show, because we just do the promotion of intelligent machine technology package, the other is not very understanding.
Moderator:
We think the mobile Internet and IOS integration is not a trend? You are not doing business in a certain try, if not, there are no future plans?
 Wu Chak Man:
I think the mobile Internet are all to do with the way to go, because the phone itself is inherently social product, which comes with a friend's phone number, short message or their own photos and music. But indeed, I advise a lot of
Small team, I want to do that you just started, do not like this talent, in fact, cross-platform idea is the same, you might as well do a platform first, then consider the next step is to do cross-platform issues, and if you with a platform to do bad
When you consider that much is the white waste of time, waste of energy. SNS to do this thing all the giants will do a thing yourself, regardless of Tencent, Sina, 360, any large company will go to something like that, you want your head on the top of so many
The giant, if you start off the tone cloth was so high, you have a chance? I think this is something you have 12345, everything is starting with a start, you go 2 do you think about 345 full-finish, it is impossible.
 Liu Chen:
SNS this thing, in fact, I have mentioned earlier, this is a clear trend. We have to ease a bit, for example, you as a game developer, you want to do this do not fly SNS. You actually do is a product which can have
SNS element, allowing you access to the SNS community, to take over, we can look at other countries, Japan, large-scale online games in Japan are very kind of how it is the hottest phone on the SNS game, the Japanese the concept of social games is that they should
A mainstream country. For instance, he's fishing, is fishing when I catch my friend also, and then we re-competition, there is more than I, and friends to participate, his score is. He is a very clear trend, what a revelation to the people
, That is, you had to do some stand-alone game, you should transition toward SNS, at least in my view Tencent access game data, a single game is going to trend downward, and stand-alone game is flat-panel technology, social technology, you If the
Social competition and then a bit more complex, that is all together, put this thing to do, and your game will have a future, if you received a community, then this game audience, even if you do not worry about the future promotion of the issue users they will
Driving, they will share a friend, through some sort of promotional messages to friends, this piece of our cooperation with Japan, GREE. We are similar with Japan, for example, you now have a community home game, you access to come in, this should be good enough for the CP
Opportunities, is a product you do while international, because you do before the SNS reserves, which together give you a few platform operation, you may get a good opportunity.
Moderator:
\"Sword of the Spirit\" in this game have IPAD version of plan?
 Liu Chen:
This game should have IPAD version, will try to be interoperable.
 Moderator:
The following ladies and gentlemen, please give a message to the mobile Internet entrepreneurs.
 Shen Bin:
Mobile Internet should now that there is no pattern, we are optimistic this trend, in this case, the brewing great opportunity, I wish all the creative team good luck in 2012, refueling.
 Guo Rong Xu:
I want to say is that the domestic state of mind most of the game creators are too impetuous, and we do a lot of choice, will choose some moderate approach, which is certainly wrong to do so, yes, there is no possible success, some
These things may be wrong or things together, then this thing can become, I want to say good things, good game needs to focus on settling down, I hope the house in 2012 we put the heart.
 Xia Xiaoou:
I talk about personal thoughts, mobile Internet is a start-up, is a long way to go, then for small development team in the country must have a lot of small developers outbreak, it is you want to know what you want, the industry the wind
Risk is very large indeed, that to survive than to die to be important, I think the first is to survive.
 Chen Haozhi:
Hope that 2012 Year of the Dragon, we have very good luck, thank you.
 Wu Chak Man:
Mobile Internet is a big time, big time means that it has a relatively long period, one thing I share with you directly, we now see 80's, 90's, we see behavior is born out of these new changes, this change
Summary of a few, I think we can pondering it. First, we see a new generation can do many things, he likes the same time watching TV, writing to it, and play games, listen to music. In addition to their patience getting shorter, it may either
What things are needed at once to meet some of his needs. This generation is the generation of happiness, his idea is that consumers are willing to spend money, we are looking at technological change, while we see the user group behavior change, only now you have to
Offerings combine with the user, is your victory in one direction. I am here to congratulate the hustle and bustle in the Year of the Dragon, a very good development.
 Liu Chen:
I put it a little, and now entrepreneur, what kind of mind it, I also met with, they told me that he wanted to do a similar second China angry bird, I think this thing is skillfully deflected the question, gambling thing, You want to be old ideas,
This is a very difficult thing, even angry birds can not guarantee that the second company to achieve such a high degree, it is very difficult. This thing must be careful not to think to gambling. For example back to the present platform this perspective, although large

 

 

12Jan/120

Guangyusongyang: port tours winter to create a harmonious game community

News January 9, 2011 China Game Industry Annual Conference held today in Xi'an, the first day of the meeting held on the morning of the annual General Assembly. Press and Publication Administration and other authorities, the industry association leaders, holding leadership, the game company chairman, president, attended the meeting. The following is online Guangyu Yang Song, vice president and chief operating officer of the scene to speak.
Song Yang:
Ladies and gentlemen, industry peers Hello, everyone, I'm game Song Yang Guangyu, very pleased to have this opportunity to share with everyone.
First, I refer to the total Zou Jinshan just give you a list of data that is now our online games industry, size of the R & D team includes more than 800 operating companies, I have not investigated this data, I believe that this data is relatively authentic and reliable. 2011 Nianguang client games, on-line game about 400 models, the Commissioner has just talked about Sun, our industry growth rate in 2011 was about 30%, but in such a halo below, I would like to mention to you a warning, We want to maintain this market, such a growth, in fact, is not so easy. We are now in the market as Guangyu echelon now inside, want to maintain this growth, to continue to maintain the present situation, in fact, the market is still very intense flame, in fact, when we communicate privately, there are some, especially smaller in size manufacturers that the market for the end of travel, it's feeling more and more deeply the winter.
There are many products like operating success rate is still low, it is easy to lose money, I would like to address this point, here are many peers should have personal experience. Industry is changing, many end tour companies, as we operate online games company, should be how to face such a situation? Guangyu couple of years is also seeking positive breakthrough approach, there are several ideas to share with you.
First, we believe that game operators must be tax cuts, increased benefits, try to create a harmonious society, which is the core of our operations eight years to understand that China is now the country's development and direction of ideas somewhat similar, may sound far-fetched However, with the country described online this example more relevant. We all know the game is very complete virtual society, it is to manage the operations of society, there is a view that now the game operator to earn quick money in the game early on-line user's hard to tap the consumption potential, and with the PW, with props for high value, but when we asked, the idea of ​​operating on the contrary, we operate have been asked to maintain a low P value, we have developed into today's game industry, I feel that operators have to really bring benefits to the players, revenue money work, the player's happiness index increased, the players buy, and any industrial environment has to stand up capital and confidence. Later we introduced new products, whether it is \"asked rumor\" or \"Tianjiao 3\", we are building a harmonious society, the game, the game can be healthy and sustainable afloat.
Second, today we take great efforts to re-engage in the game's infrastructure. Operations related to the game based network environment, server, bandwidth and other basic details, there are hundreds of subtle aspects, is not the most important should be mentioned again in terms of the degree. The original market competition is not so intense, you make a mistake, two mistakes, the player may be able to tolerate, the market can tolerate, we can still be a huge success, but now such a highly competitive market, I think the basic link in the operation , the most basic thing is to mention the most important point of view seriously. That is more competition, who does not make mistakes, we can not guarantee that the server is not down, not out of the wrong number, etc., on this basis, we can emphasize there is no innovation in the game, the game is the pursuit of the core players, the games we operate improve the infrastructure in order to discuss the marketing of products and operations.
Third, the implementation of the players in the game vote system in operation and democracy. Operations have great operational decisions, we choose to let the players decide, how to change it so that players should be allowed to vote. \"Asked\" the most recent update, the contents of more than 50% of them clearly write our update is based on the views of the players change, which will become our main idea, make the game live, you feel that this place is awkward, Tomorrow we get rid of according to your opinion, there are enough players to communicate, we want a lot of ways, from the players closer to another recently, its players, including our own communities, including some other line, line of various kinds of communication, we believe that in today's game may come winter, cold pressing, in this environment, the player who is more exposed, more respect for players, and thoughtful service for the players, who only has a spring, allowing the player to participate in the construction of game operators, who carried out, will come only with the ability to operate a real core, thank you.

12Jan/120

Summit dialog: summary of industry chiefs 2011 development

The morning of January 10, 2011 China Game Industry Annual Conference \"peak dialogue\" in the city of Xi'an Hi-tech Industrial Development Zone at the door.
The following is a guest list spot peak dialogue:
Shanda Games Limited COO Xiangdong
Shenzhen Tencent Computer System Co., Ltd. Cheng Wu, vice president of
Zhu Qi, president of Perfect World
Shenzhen CY Bao Co., Ltd., Ruijie interactive network
Beijing was a day of space-time Information Technology Co., Ltd. CEO Han Jing
President of Digital Technology Co., Ltd. Suzhou Snail stone sea
World Network Technology Co., Ltd. Beijing tour, President Chen Dewen
Fujian NetDragon Computer Network Information Technology Co., Ltd. Hu Jin-min, Vice President and CFO

2011 China Game Industry Annual Summit dialogue scene
The following is the 2011 China Game Industry Annual Conference Record of the peak dialogue scene:
 Moderator Xiaodong Song:
Dear friends, ladies and gentlemen, good morning, I Qu Xiaodong, very pleased to host the third annual game industry peak dialogue, Director Sun yesterday made a very comprehensive report, we in fact can be seen from the figures in China game industry in the past year or stable and healthy development, but the Director also mentioned some problems, the structure of our industry are profound changes also occur, such as web games, such as mobile games, social games and so on as they the rise, this is our industry's hot and bright, but there are many challenges, such as the homogenization of our products and the low quality of the phenomenon, for example, vulgar marketing and other issues, can say that this year is a crucial one years, that in the industrial structure adjustment and changing the time, who can grasp the opportunity, they can achieve greater development in the future, then today is the peak of the dialogue game industry would like to ask some of our representative companies, common to explore the gaming industry over the past year we have gone through what kind of a way, to where the future development.
Here are the guests invited to participate in the dialogue came to power today, they are Shanda Games Ltd. COO Mr. Zhang Xiangdong, Shenzhen Tencent Computer System Co., Ltd. Vice President, Mr. Cheng Wu, president of interactive entertainment perfect world, Mr. Zhu Qi, CY Bao, chairman and CEO of Network Mr. Li Ruijie, Beijing Information Technology Co., Ltd. was day time president of Miss Han Jing, Digital Technology Co., Ltd. Suzhou Snail President Mr. Shi Hai, Beijing tour the world, President Mr. Chen Dewen Network Technology Co., Ltd., Fujian NetDragon Computer Network Information Technology Co., Ltd. Vice President Mr. Hu Zemin, came to power there please.
I actually saw a very happy change, is the former chair in two or three peak dialogue, the stage are several giant companies, I was particularly concerned that we as the gaming industry with the Internet industry, will be only a few giant companies development, no other phenomenon of the development of SMEs, but I am very pleased to see our game industry still has a strong vitality, it can bring many emerging industries.
In the past year, I think the first round of the problems we have today is relatively simple point is that everyone please take a minute or less time to simply sum up their own businesses in the past year the situation.
From the grand start.
 Zhang Xiangdong:
I think the whole for three grand a year right.
The first is that some of our existing business, like online games in this area, side tours or stable growth in this area, we have been doing this more solid.
On the other hand is about opening up, we have been adhering to an open platform, yesterday opened a conference, and co-operation in Suzhou Snail \"human resource configurations\" of the project is to further our cooperation in the development, this is different from the traditional agency and intermodal , is completely a new model, we can wait and see in 2012. Third, we actively expand overseas, our most successful products, \"Dragon Valley\" In addition to the more successful in China than in Taiwan, Japan, Southeast Asia, including the United States, 2012, we will continue to do in other places, we believe with good results.
Overall it is.
 Xiaodong Song:
I make up a problem, how to see \"Variable Star\" success or failure?
 Zhang Xiangdong:
I think \"Citizen Change\" is a good attempt, this attempt from the literature to our game, in the end the problem can go far, we do care about this game can be started up at once, \"Citizen Change\" gives us the greatest joy is that so many people join, the new game to develop. We can see the \"Variable Star\" After this time to develop, but there are many users started to pay attention literature.
 Xiaodong Song:
So look at the development to use the \"Citizen Change\"?
 Zhang Xiangdong:
Yes, we continue to introduce new versions, and then in 2012 we again move forward in accordance with the novel's plot development.
 Xiaodong Song:
Well, our \"Citizen Change\" is full of hope. Total process, please summarize.
 Cheng Wu:
2011 First and Tencent game market segments continue to increase product distribution, build quality, on the basis of the original achieved very good results, no matter you are very familiar with the \"DNF\", \"Cross Fire,\" \" QQ Dancer \"especially in 2011 launched a heroic battle, League of the game, so we create a blue ocean market, a firm's strategy.
Second, Tencent and Tencent in 2011 launched the game after thinking a year later, we launched a completely open, open platform that hopes Tencent accumulated hundreds of millions of users on product knowledge and operational capabilities, to help our SMEs in China able to develop quality, the service and operation and maintenance activities such as to Tencent, to allow industry to take more healthy.
Third, web games, mobile devices, including pan-international entertainment, we started planting in 2011, hope, hope in 2012 to new achievements.
 Xiaodong Song:
I have a number of industry professionals with Tencent in exchange, we will say that Tencent has five tigers, but not the traditional type of mainstream online games, some FPS so some of the more vice-business, and why so much courage to try Tencent relatively vice- areas also have access to so much success?
 Cheng Wu:
In fact, probably three years ago and four years ago, the Tencent company or an SME, we are entering the industry, we certainly hope to find the greatest potential, and can have long-term development, in the time we enter the industry , found that China's MMORPG fierce competition from the business development perspective, we think its very competitive with others in the range of competition, there is nothing better than to see new opportunities, our analogy with the traditional stand-alone company, we feel that FPS also Well, action games, in which the people demand the entire game is not a small minority, nor vice-business, but probably because the origin is China's online game we saw more of the MMORPG, so Tencent willing to try new areas , on the one hand to meet the needs of users on the other hand is a better starting point.
 Xiaodong Song:
You are not kept, and you are doing a very good market research, that you a good foundation.
 Cheng Wu:
Right, so you will see will be in the so-called Fab Five, we show in the web game which is very prominent, and our own acquisition of the U.S. studio's \"Heroes Union\" made in China, beyond the world their achievements.
Xiaodong Song:
Zhu below to perfect the total, sum up 2011.
 Zhu Qi:
In the past I want a perfect 2011, said two parts.
The first part, in this country. In a perfect world income in China is constantly improved, but the inside may be a more significant improvement in 2011 is on the line before we call it is an old game, new this year, may increase compared to the fast-growing on-line games .
The second part, some overseas. We continue to improve the layout of the ongoing overseas, including the acquisition of R & D company in North America, KFT, including the second half of the joint venture in South Korea, are to continue to perfect the world in the global layout. So in the future, we hope that the plate in the network game, the product not only made a favorite player in China, but also to create a global market to adapt to changes in international product.
 Xiaodong Song:
I want to ask a question in research and development is a perfect company for it, why not new in 2011 for it?
 Zhu Qi:
From the previous point of view, the perfect may be a 3 -5 year new models of the game, I think how much a year is not a game development company, or a company called R & D is not the standard, of course, a game development time is not provisions, should be one or two years or five years, at yesterday's conference, I also mentioned the development of the company as perfectly, we want to continue to increase in the development efforts.
Second, I hope in the return on the nature of game development, we want to do a fun game, not just the profits of the game.
 Xiaodong Song:
Here are younger Po net.
 Ruijie:
CY Bao net addition in 2011 insist that we red online product development, has developed a series of new products, but also invested a lot of the industry team, external cast of 20 teams, it should be, through the efforts of more than a year are likely to begin in 2012 to launch their own products, so in 2012, including our team, outside the team, like us, \"Three Ranger\", \"Drunken Eight Immortals\", and \"shaking God of War\" will appear in 2012.
 Xiaodong Song:
Lee impressed me very deeply, you are a lot of words in the iron fist of the military, you still lose money within the company's projects?
 Ruijie:
Basically, the items are not currently losing money, at least they think will not lose money, lose money or not has become a criterion of value within our company. If he do not think we will continue to lose money, he felt no confidence that this project will be integrated into the other team to go.
 Xiaodong Song:
The following day was a total time of the Han.
 Han Jing:
2011 on our business, I feel that we are start-up companies in 2008, 2011, we accept the challenge most of the year, because this year we have experienced a lot of things, first of all product lines this year we are more enriched , second paragraph of mobile gaming, \"gods\" other than online, including \"drunk rivers and lakes\", we are cross-platform games on the web beginning in July, formally launched operations research and promotion, as has been done for us before moving Internet companies, is now equal to the wired Internet, started on the layout, do test the water, equal to the product line made from a definite breakthrough, and this year we started several games in November, began to expand overseas, for us it is challenge the core of a new attempt. At the same time on the team building challenge we face this year is a great year, the team from the beginning to now more than 100 200 people, you should know that the older generation more than a hundred two hundred three of the transition to an enterprise's difficulties, because it was discovered before and after the start of the core team into the company's team, he may understand the company, corporate values ​​are not able to fully penetrate, this year we have also done a lot of team building, including staff training, and so on.
 Xiaodong Song:
I want to ask you a question that you think that China's industrial environment, this user base, China can out like \"angry bird\" this game?
 Han Jing:
I firmly believe this.
 Xiaodong Song:
Here is the total snail stone.
 Stone sea:
We should say that in 2011 from internal R & D companies, we be entering a phase of the harvest, through ten years, to develop a solid business to do dishes. From this year's \"Drunken Eight Immortals\" more than eighty million dollars in contracts, completed this year, more than 10 million U.S. dollars, including more than a thousand of our R & D team. From the concept of development, as well as product quality, we should say the market response has been very good, looking forward to a high degree. Operational in 2011 as we gradually force, from TV commercials, including subway advertising, etc., should be said that the expansion of market influence, and in 2011 the main push of the \"empire of civilization\" has achieved relatively good results, the next and cooperation, including a grand step, hoping to improve our operations capabilities. 2011 should be quite satisfied about a year.
 Xiaodong Song:
I would like to ask you a question, you may also be very concerned, because I see the game last year, the major media basically the most anticipated game in 2012, \"human resource configurations\" are making the very front, \"human resource configurations\" will delayed until when?
 Stone sea:
\"Human resource configurations\" Yesterday we have released this product a bit, this time has been defaulted, I have to admit, the overall functionality of this product is now basically complete, is adjusting delivery, in March, may focus emphasis on the guidance, the April and May through the test, not online in June to the threshold, which allows customers to experience.
 Xiaodong Song:
June will be the beta, you can get a clear answer. President Chen.
 Chen Dewen:
Sohu tour in 2011 is the development of the layout of the year, our \"Dragon\" in the very strong growth, we have developed with the South Korean team, \"Deer\" is also on the line, while last year's acquisition of the \"first Seven Road, \"while swimming in the last year set up a mobile game, there are web games web game operations division and development division at the same time from last year, large-scale management and training of professionals, so I said, 2011 is the layout of the development of tour, we hope that all these efforts in the next few years, can produce real results.
 Xiaodong Song:
I asked a question, I talked with a lot of people, we feel like \"The Deer\" performance is far better than the \"Dragon\", and why?
 Chen Dewen:
In fact, every game has its own development cycle, such as \"swords\" on-line from 2004 to 2007 has been 20,000 people, was constantly updated version of the previous three years are 20,000 people, but now We have done thousands of people around. And online games it is not the same as with the film, the film put over on the end, online games need to continuously update and adjust, I think the developer has been hard to know, then, should be getting better and better each game.
 Xiaodong Song:
You can only say so.
NetDragon it? Mr. Hu.
 Wu Chak Man:
2011 pairs was a fruitful year for us, regardless of the domestic market or overseas market, has a good development, it should be said of the past is the high point of a new high.
Second, we work with two games, like \"Transformers\" with \"Dungeon Keeper\" should be launched immediately to. We used to spend some time to develop a piece of the wireless Internet, 911 assistant with Andrews Andrews also entered the market and rapid development cycle, we just Caifen out, do a second round of financing, hope that I can work a this year or early next year to be listed.
 Xiaodong Song:
I want to ask your question is the focus of network will be long after the game on a partial or biased in the mobile Internet?
 Wu Chak Man:
I personally feel that there is no conflict, because its people are the ultimate service, are the players, for a player or a user is concerned, he may play the game, he may also use the phone to play games, you can also download a lot of things with the phone , watching videos, reading books, so we consider this issue around services, not only that a certain game, or only phone
Xiaodong Song:
From our point is just the perspective of risk issues, from the perspective of business issues, foreign investors in the Chinese game of our future is not promising, but the domestic market is very promising, it is the result.
Well, from another point of view, I remember two years ago, when we in Dalian, in this dialogue, in discussion of a problem? Is \"Avatar.\" \"Avatar\" was released is hot, when everyone said we need China's masterpiece online games, online games only real masterpiece will develop, but now two years later, we do not have such a masterpiece emerged. Some say a sense Why not be optimistic about the game in a foreign country, in China is promising, may not our game in China in the eyes of foreign investors or a cottage image or product is not a strong influence, relatively strong reputation reflects it. We Chinese game in the country, because some of you may be more recognized, the actual income, critical products, domestic investors are not so picky, from the perspective of globalization, the Chinese game industry, our core competencies in the end is what? Our core competencies should be?
 Stone sea:
I feel that the product is not wrong to see the market, but still have a self-expression, you say \"Avatar\", or a lot of work to impress other people's culture, cultural products, there is a strong say I want my best understanding, the best side of things, expressed through my work. We are now the majority of national R & D team, more as a software to do it, or as a commercial thing to do to meet market demand, so things may be a masterpiece, but you certainly can not be like \"Avatar\" God for this time, we make come. I think the \"human resource configurations\" This product does not meet this feeling, but the snails, we have overseas, even if some products are not a lot of numbers, but in all media, in which the user's reputation, he will see the company His products are delivered to you what it is. I see a lot of our products in China, in fact, that in the country to grab money, stealing money in the international community would also like to, but not only did not grab the money, reputation is lost, so we should not let their own, as a creator you want to express something, can not abandon these things as in your work to express the whole process.
 Chen Dewen:
I think the game industry is the competitiveness of the domestic market due to relatively large, in fact, all the game needs, whether stand-alone game, or the web game, or MMORPG, I think each country has. But I think actually a lot of countries such as Europe, America, because it is a stand-alone game is more popular for a long time, so the user MMORPG game is relatively small, so it does not like China has so many game companies to view. Not to mention other smaller countries, like Vietnam, the market is also getting bigger, but it is no company dare to do this, mainly rely on imports. But China is not the same, its own market size is large enough, so this is what we are competitive. But the competitive environment of global integration in the future under certain victory can not be our future competitiveness, so the future we want to compete in the global environment, I think it is a mentality problem, let the people who truly love the game playing games, rather than people who do want to make money game, because only people who truly love the game do the game, he will really put all of the body and mind, he may be made to God, and not want the game to make some money .
 Cheng Wu:
In fact, we have been adhering to the one point of view, interactive online games and entertainment, it is in fact essentially cultural and creative industries, I think we identify with the cultural and creative industries is the most movies, like \"Avatar,\" \"Harry Potter\", \"Lord of the Rings \"This, the film industry to go abroad for six years, China's film industry for three decades away, the gaming industry has been more than three decades away, we do not like\" Avatar, \"\" Lord of the Rings \" this kind of work, especially as the cultural and creative industries need the training, the accumulation of vision, our management talent, creative talent is not a mistake two on the process, I think this is an inexorable law of development of the industry, I am inclined to agree with German speaking, we are the biggest advantages in terms of core competencies is now over four hundred million Chinese Internet users are likely to become more than a billion Internet users, this is an advantage, but not long out of fashion as an industry, or Village of the world stand in the Earth's core competencies, core competencies should be the essence of creativity, creative talent, has encouraged the growth of innovative mechanisms. Is now the first decade of the rapidly growing online games, from the second decade, we have prepared for the evergreen process, we made a solid first step, we need to strengthen industry regulation, industry self-regulation, long-term sustainable way to go . We have to recognize the most important features of the nature of the industry, how the essential characteristics of this industry to accumulate strength continually sharpen and grow. IBM in the next five years there, the five greatest impact on human technology, the first one is the human brain and computer interface, we used to think it's impossible to achieve, and now by reading brain waves can combine with computers to seamlessly from combined, this virtual technology will gradually be applied to interactive entertainment and online games inside, which can stand for the Chinese online game to the core competitiveness of the world inside, a good training opportunity.
 Xiaodong Song:
All views are consistent with the current Chinese online game industry in terms of core competencies is the user in the future we hope to rely on our products, by our cultural and creative, recognized by foreign investors, it may increase our understanding of this industry, the value of PE or optimistic about the future of this industry.
 Zhu Qi:
Online game is part of the cultural industry, cultural industry as it comes, I think it's core value lies in innovation, China's online game to go overseas, how to reflect your ability to innovate, including the just mentioned \"Avatar\" or , including as I mentioned yesterday, \"Star Wars\", as the game has a lot of innovation, as innovation of China game Where it is technically not very good evaluation, because the players feel, and some may not understand you of proper nouns. In the first round of content, we went to go abroad, to foreign players a fresh culture of China, Chinese style this type of thing. Many of which are in the first round out of martial arts topics, including the Vietnamese market I have seen more than 70% of all Chinese martial arts game. I feel, that the market has to do with the original Jinshan not the same when, caught in a melee Ye Hao, Ye Hao such a situation the Red Sea.
The second round of innovation, in fact, innovation is the Chinese game props charges, or South Korea before the game whether the game in Europe and America, are based on time-based super-charges, the real players in the world community which is based on the implementation of props charges on behalf of Chinese enterprises , this should be is also a business model innovation.
The third round of innovation in the end is what? In fact, although we see more and more Chinese enterprises to go overseas, but in fact we also observed that more and more competitors met, we have not had to compete with the innovation, depending on the price. In fact, the whole industry is very negative phenomenon. We hope that this problem is to think carefully about their core competencies in the end what is, in addition to price, is not technically able to do innovation, cultural connotation can really careful on the precipitation of the product yourself.
 Chen Dewen:
As just said, \"Avatar,\" \"Avatar\" from the first broadcast took to the last 12 years, including negotiations with the Sony camera light manufacturing, etc., if he did not dream big, he could not doing this, of course, that he has a lot of money.
So from the Chinese point of view, we are in the process of accumulation of wealth, but I think the future may have earned money as these big companies, they should have the responsibility to spend more time, people actually find the love of the game, more more time to do this world-class masterpiece. Last March, when we visited with the total Zhu, \"Blizzard\", they have only four studios, they must find a very enthusiastic, they want to make a very good game, not the light for the money, and we are now many, many studios.
Now includes \"The Deer\" We invested more than 200 people have developed four years, including \"Swordsman\" spent a lot of time, a lot of money.
 Wu Chak Man:
To romance, the first waste. When you are in innovation, in fact, you must have a creative environment, I just heard you say that when the thought of the domestic appliance industry, we copied abroad from the earliest to later we played in the country's seven dirty eight elements, then the product hit countries, we see the possibility of slowly Haier is based on user needs to understand, to do some new products out of some micro-innovation, by a lot of praise. But go down when more basic R & D, is the core technology, based on the further development before they can get, this is all our online games company in the future in order to find the core, it must be taken into account.
 Ruijie:
Hu generally speaking very good, from my personal point of view, because I think the Chinese industry, the original Chinese manufacturing quality is poor, or that we feel very bad, you will see now the hot topic in China has the world not opponents, our quality is also very good. I believe from my own industry, or the next game will be a game company like \"Avatar\" this masterpiece, and even more than the shaking of the industry to make products, it is to accumulate a large amount, from the perspective of the industry this problem, we must first have a large number or product, we will start in the inside there are some people, may come from large companies, may also come from small companies, may also come from a certain very special After a combination, it is possible to come out on behalf of our industry's future masterpiece. So each of us hearts masterpiece is a dream, but not at this stage is too tangled, or my definition of a certain product is deliberately masterpiece, or it must be a masterpiece, that would be more disappointed. In the future, I believe ten years behind China's online game industry can do it affected the whole world must be very great work.
 Zhang Xiangdong:
We do \"Qi-Xiong hegemony\" found Tencent, do very successful, that we look right. At the same time in the same period, we put two, one is Zhangfu Mao, one of South Korea, when it took over a product, it is very early, we have been investing in this company, its products have to do it in 2010, called \"Long Valley\", has been done on a global scale is very successful in both investment premise, we deeply feel that China is entirely possible to have the opportunity to make a masterpiece.
In addition, we can see the tour in South Korea in the end some of the leading, indeed is a leading global, including its recent selection to participate in a game, could become the 2011 annual gaming awards, now in the selection process, but did not get the final result. This is actually two, one is an opportunity there, another way also. The so-called opportunity, we can see in Korea is not successful on a global scale within the global market have a great opportunity. If we are able to do then fine some of the products can discard some of the homogenization of competition, to meet some of the overseas market can be developed entirely in overseas.
End of travel, we should be more advanced with some of the leading countries and regions to cooperate, whether it is part of co-operation, acquisition, mergers and acquisitions, are to enhance our own horizons, enhance our management capabilities, enhance our R & D approval for the entire game the process. So I think it will take time.
Indeed, we have given a high hope that the next decade we will have a startlingly ambitious, there will be world-leading work, this has a process, we need to identify the direction, grasp this opportunity.
 Han Jing:
I was concerned about the market, two changes, one is the rapid development of intelligent terminals, while China is now in the rhythm of life changes, we will be increasing competitive pressure, more and more time may be fragmented, for the whole block of time to play games less and less intelligent terminal has become the only accompanied by his 24 hours of entertainment, so I think the game industry's future could masterpiece is produced in the intelligent terminal, or intelligent terminals and wired Internet of Things appears on the cross-platform masterpiece.
 Xiaodong Song:
As the saying goes a million marrow will be off the ground, if not also get out of a million marrow will be, the United States, \"Avatar,\" which the film industry so much, have a good foundation, it came out as a god. We also need to accumulate. For a point of view, it may in the end a few male hegemony, or soldier ants, or perhaps our social games mobile games, chances are it may be small for a bunch, but they accumulate as a whole, will bring another success, but also does not say that God must be, but certainly as a side tour companies go on to the masterpiece, the two directions could be developed. Mild as some type of mobile social networking players, they are now more relaxed paced, a lot more playable game was very successful, as \"angry bird\" very successful. We explore this issue every year, we are just here to open a head, hoping to inspire people to continue discussion on this issue, the afternoon group can continue to explore
Xiaodong Song: Here to talk about the future of the Chinese game industry, or the next time we give it to 2012, this year we will see how. I want to do a little investigation, to ask all of you, you who are now basically do not go home at night to open the computer, and only Ipad. Two, I ask the audience here friends, who now basically do not go home at night to open the computer, and only play Ipad or just playing phone? About 20% -30%. May not so much, but I like this, I believe that many people now have this change, which may represent a trend, but there may not have so much weight, is just the beginning, in this context, In addition we are talking about the end of tour, tour pages, hand travel outside, in fact, there are multi-platform game actually forms vary greatly, we are in a change in the port, which is a round of questions to ask, first of all asked grand, because snails released yesterday and you are dual-core thing, I want to ask you, in the coming year, is not a platform for informative resources to do in order to operate as a product, as a service, you will be development of the company which, to what kind of weight?
 Zhang Xiangdong:
I think this is certainly very important. Our R & D pipeline is actually shrinking, we do not put too much product, or put several large we think the probability of product success, but also to give up a lot of products. Of course, on the one hand that we may develop our own capacity for hope to focus more on top of several products. On the other hand we also see more and more domestic game companies they have a strong R & D capability, the product has done great, but we feel we need now, we should avoid weaknesses, what we have long place? The last ten years we have accumulated a good how service users can speak a few words is not real clear, we have thousands of numbers, through different channels, there is a general chat with the stone when I say we all of the game than Company cherish the user, because we feel that a user hard-won, so we cherish users, including many cherish the user level issues, such as his encounter in the game which a variety of plug-in issues, security issues, which five how to solve the problem, how to deal with, we have several centers to address these issues, we do a very fine, the center has been limited in several service products, we hope to give good service to a good product, I believe a product development company to do, they are looking forward to the degree of their products, the reason why we push dual-core operations, far exceeding the expected degree of hope to look forward to the standard, we will go all out. We encountered a very good product easy to wear so many years, so grand a solid operating team, the whole system architecture is not easy for so many years, we also want to verify what we will not let a good structure to play a good product a greater role, this is definitely the most important thing in 2012.
 Xiaodong Song:
That is, the service platform. Tencent, Tencent is China's game industry is now the boss, and you probably accounted for 50% of the share, but where the future of room for improvement? You are ready to upgrade to the 90% it? Or how?
 Cheng Wu:
According to the latest data, we only have 30% more, in fact, market share and revenue has not been pursued by our team Tencent main purpose, our goal is to make the best products, users get happy. In fact, we think the Chinese interactive entertainment game online games, including the development of a global network of space is huge, with the Internet technology, speed and technology and emerging technology-depth combination of Internet technologies, we feel that this development, China's online game business and industry just beginning to mature, we just had the first ten years, so next we hope to become the world's leading interactive entertainment products, interactive entertainment business, I would like to hope and industry partners to other global industry, have access to respected place. Focus from 2012, and then the next 1-3 years, international, and the use of new technologies open up pan-entertainment, entertainment and Tencent Tencent game one of the three strategic directions, we have a dedicated team of specialized layout, we have dedicated specific KPI to promote the operation of these three operations.
 Xiaodong Song:
Tencent we do not worry about your development, I hope you can give the industry peers to provide more opportunities.
Perfect has always been done on behalf of the overseas market, I would like to ask in 2011 should be said, in overseas markets by the impact of social games, or some of its effects, your overseas sales how? Changes in market conditions in the case, how do you see Chinese game products in the overseas competitiveness is getting better or worse?
 Zhu Qi:
Overseas markets in 2011 was a perfect sustained high growth, because not the same as the overseas market with domestic, domestic may be a feature, whether a certain product or a certain concept of the epidemic. For overseas market, including Southeast Asia, Europe, the United States some other new development areas, everyone in the Internet and its popular mobile Internet content and the extent of its popularity is not the same. For example, in mobile Internet, although we feel the exact content of the mobile Internet hardware and updates, in the country is changing very fast, we end of last year, when the end of 2010 in Japan with the same feeling this year, they describe the mobile Internet the same as the tear down a wall, pulled down the traditional Internet, many bottlenecks break. This year I attended the Tokyo Game Show, Japan's largest mobile phone booth is moving platform, it's doing, and the other one said, accompanied to the manufacturer, the year before you see the vendor when they can not afford to rent booth, to This year is already the largest booth, which is the change in the mobile Internet in Japan. So I think regardless of developed areas around the world or in China, in the next couple of years will be the future mobile Internet trends, including a lot of people work just mentioned, Ye Hao, Ye Hao travel, do not with a laptop, take a Ipad can get. Next, do present a few of the traditional PC companies are more large-scale online games, we still think of as traditional PC gaming future will not rely on the accumulation of a small number of products to win, to get a relatively long vitality, there must be some ability to innovate , you can really overstating the level of technology so some of the masterpiece.
Future trends in the entertainment may also be some changes, like the time fragmentation, there are no more time to experience, not that there are no fun time, but you more entertainment options, many people are still willing to I able to spend five hours a day playing games, but this time he must give him a worthy effort to support large, high price products, Ye Hao for the mobile client, WEP Ye Hao, many users of the game he was more experience, many people under thirty seconds to ten seconds of a game down, it may be deleted one minute five games, can see a lot, we have not had the impact for fun, to too many people watching for fun, we next I have read about the first day of eight games, and I have seen twelve, and the number of people to experience the fun of as a measure, not the same as with the concept before the next big business in the traditional PC-gaming development settle down on, to slow down, the real players like to make a masterpiece out, this is the perfect target.
As the overseas market, just mentioned, the innovative capability of Chinese enterprises, Chinese enterprises have a very good feature is that it's very adaptable, it can not adapt to the development of different regions of the state, while it adjusts its speed is very fast, so I think in the future will see more and more Chinese enterprises to go. I hope that when the sea Ye Hao Chinese enterprises to hold together, or we go out to build their own brands, not to bring the concept of low-quality Chinese products to overseas, to extend to overseas, overseas Chinese game at least for now it is able to maintain relatively a distinctive concept of games, it's reserve price, low quality not to the concept of traditional manufacturing, did not extend to the online game industry to go inside.
 Xiaodong Song:
You should be said that 2011 is a more radical views, there is no change in 2012?
 Ruijie:
Should not, this is a stage. Only because I was chairman of the board, not to CEO, since July, when we made an adjustment, I do look at CEO, so I would have announced, I only 12 months, I want to give the next CEO of allow better platform and practices within the company to do so in a number of adjustments that the pace of today's look a little big, the way a little intense, almost at this stage has passed, the adjustment is about it, so then we believe that This round of adjustment, 2012, our company has a good rapid development.
 Xiaodong Song:
Korean general, the original mobile games for the traditional reliance on large operators, and now has begun to change, and now we use LIF and Andrews, this is certainly a platform to bring new opportunities, but also brought new challenges, in fact we all know that Apple has not been very great importance to the Chinese market, and even different sense of discrimination against Chinese market, we will not get rid of the operator dependence, we will fall into dependence on Apple and Andrews were, our opportunities and challenges?
 Han Jing:
It should be said that the monopoly operator's long gone, from our beginning in 2009 the advent of mobile games, mobile operators' revenues in fact account for less than 5% of our revenue, but just mentioned the new model and the intelligent terminal change, I do not think that Apple would ignore the Chinese market last year to see the RMB billing, carried out after the RMB billing, downloads high download volume has accounted for 30% of the U.S., from January 18 % has been raised to 30%, has been a great increase in the change. From 2012 point of view, there must be more intelligent terminal market development, but its business model, it is the rules of the game in the end what kind of, not particularly clear. Because now we have seen may be a way of ADP, such marketing may be more popular, some more, but I think it is not necessarily the future, the model will break, so as R & D enterprises, continuous learning, these innovations and application of more attempts, more communication, so there is some stable, mature market mechanism, I believe that to do more preparation work for a company, should be in this market will be even greater chance of survival.
2012 for us in this business we will have a much clearer line layout, building the team, 200 to 400 will expand the scale, there is steady progress of the model.
 Xiaodong Song:
Why snails can sell the games to China's first high-priced overseas?
 Stone sea:
Our entire product of the contract consists of two three products, of course, this calculation, a single product is actually relatively high. In fact, snails in the past to do business overseas, it is good, our business in R & D above, because I have talked about earlier, more attention to the things we like to do, or we want to express things, so when we choose the theme of when the theme is basically the beginning of more partial, is now gradually entering the mainstream subject matter subject matter, even in doing mainstream subjects, we hope that this subject should have its own cultural experience or work experience should give you express it , instead of saying it, as many products available in the market to express something, basically the same, or basically the same expression, at this point, we developed this concept should be more in line with international high-quality product development philosophy. Together with our many years after the precipitation, in the business, overseas manufacturers who first recognized the snail various development concepts, and thus also to see you settling for so many years of development, so more likely to trust the quality of the product in such a context, we are often able to sell the product is relatively high. But the final products in the market still need to talk, we in 2012, \"human resource configurations\" of this product, not only to ideas, and also reached on the technical means, while a large number of products in the latter part of the consideration of the operation data above, some of the data results, and so, I believe we have passed so many years of sedimentation, are also into consideration, and in the country through the application of dual-core with a grand, I think the future is very optimistic, international products worldwide in 2009, we published, should be said that the local operators are the first line of the game, I believe that in 2012 the product should have a favorable factors it, want to be the Year of China in the Year of the Dragon Well, may also be a martial arts, the martial arts of China we are able to Wind through a series of products to the world.
 Xiaodong Song:
After the acquisition of 17I73 tour this year, but we do not know how to swim induction, and the acquisition of 17,173, now is the two directions, which is the company's strategic focus it?
 Chen Dewen:
These two directions are the core of corporate strategy, in fact, I have just said, in fact, has now complicated, in addition to end of tour, we also have tour pages, in addition to 173, we have another film advertising company, but this a few very important, we will do independently, each a piece of people only focus on their businesses.
Overall, we hope to platform to play a huge role.
 Xiaodong Song:
NetDragon Hu total, are you with the online games industry we are most concerned about is the 91 assistants, 91 assistants are for your careless or a deliberate is that?
 Wu Chak Man:
We do the same with the previous 17173, 17173 is our early do not have the money to advertise, they do their own marketing platform, did not expect to make up. We had 91 assistants after the listing, see the Apple launched the Iphone, we bought a lot of the Department of Iphone owners to give you, when you eat while eating, she praised it, saying that good things with one hand, criticize it, many ways inconvenient to use, we joke, as we make our own one, if done well, then at least be able to meet our own needs.
 Xiaodong Song:
Mobile group said some of the games and the PC side there will be some synergistic effect?
 Wu Chak Man:
Not yet, but we hope that the future can see a situation, many-fold cross-platform can be connected to the case, I imagine even swim to the page from side to swim to be able to get through the state of mobile gaming.
 Xiaodong Song:
This morning for the gaming industry and future development over the past year has made some changes in outlook, it is important to a conclusion, now in the game industry structural change, structural adjustment of the very important moment, we have accumulated to the present ten a few years time, we are looking forward to the emergence of masterpiece, with the platform of the increasingly important role, the pattern of the entire game industry is very big change will happen, there are many game companies in the layout, there are many game companies in the use of others channels, but also a platform to explore their own path of some of the survival, of course, have different options, the game's various forms, either side or page travel tours, travel, or hand, or the travel agency, has its own development space and path, in fact, the entire gaming industry in the diversification of the situation, we have the opportunity, including small entrepreneurs, but now with the platform support, you also have a relatively quick success of the possibility of big game company is also facing some challenges, will be out if the response is not good, at such a moment, we pay more attention to the nature of the game industry, the real game to meet the needs of users, do some fun products, the real people playing the game do games, so as to allow the industry continued to grow.
This is some of the points we have today, for your reference and to learn. In closing, I would like to thank the king about music. Finally, since the new year has arrived, in the new year I wish you all good health, career success, auspicious Year of the Dragon. Thank you
from: 17173

10Jan/120

Hunter Leveling Guide – Any Hunter and His Family pet Or Two For immediately One.

First let me start with saying that this article is often as much fact as is dependent on much of my possess experience.I have played a Hunter into the mid 50s and tried end game with a number of Hunters in my organizations and raids, so be prepared for as many of by myself opinions littered throughout.

The Hunter may be a dps class.I\'m not sharing your pet here...basically you, as the character and unfortunately your base powers/abilities.Certainly the talent timber for Hunters can form your play style but the Pet you summon when preparing for questing or enter an example or group with others can dictate anything you bring to the feel.

The question of \"What is a good pet in the activity? \" is as subjective as it gets.I hate to answer that question when using the answer \"It depends on what you play.\", even so it couldn\'t be more a fact.Pet choice is simply based on play style and party need.The Hunter\'s choices are as varied as the game itself and as important to the present need as the Warlock\'s options on any given time frame.Based on all the fact that preamble, I will provide two very real predicaments and my strategies about both.

Solo - Since you given that the Hunter will be delivering almost all damage here, you need a good tanking pet which can hold the aggro together with take a beating all at once.If you choose an important talent build that beefs in the pet, you could handle tanking inside an instance but isn\'t recommended unless you prefer to spend time targeting and redirecting your four-legged friend to stray mobs that pull off towards a Mage and / or Priest or other equally squishy class.Leave your canine to do what it will do best, aggro mitigation on solo targets while tanking on your behalf.Also, remember that if you choose choose a tanking canine for group encounters, turn its taunt off so your Warrior or Paladin can keep aggro and isnt by using precious mana or anger to wrestle attention removed from the pet in the unneeded struggle for domination.

Grouping - End game shall be lots of instance and raid running in the most uber elite gear while in the game.While queuing for these runs, the Hunter will usually list himself as dps during the dungeon finder or with premade groups.So, needless to say, your pet needs to create the goods as most certainly.Yes, all pets incorporate some way of taunting and qualifing for the attention of mobs, for a second time, remember to turn off this ability while in the pet action bar.A lot frustrate your main in addition to off tank by causing them how to add the task of smacking mobs to obtain their hate again.This is not to talk about that if your puppy pulls some aggro given that he\'s dealing out some wicked damage you must drop him off the target.Let him keep dishing the damage and also tank will pull the mob when he needs to.In some cases it is a welcome blessing if your group gets overwhelmed also it keeps the mob up from the cloth wearing members within your party that the tank is usually worried about anyway.Take into account, it\'s much easier to resurrect your pet than lose the tank and also have the whole party running in to their corpse to try it again.

Be careful not to arrive at caught up in feels.There are some critters with the game that just mimic they would make wonderful pets but ultimately are definitely the worst choice.For case study, Blood Elf starter community, Dragonhawk.What a excellent looking critter model.It is actually attacks are Bite, Immerse themselves, and Fire Breath.Lousy pet choice.The fire damage is high on the resistance chart since its the single most common types of hurt.So...no Dragonhawks...it does not matter how cool they could possibly look.

To sum together:

Tanking pets

  • Gorilla
  • Bear
  • Boar

Dps pets

  • Ravager
  • Cat
  • Wolf

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7Dec/110

Wow – A Great Shaman Progressing Guide.

World of Warcraft is just about the biggest and baddest online games to play, with numerous players playing all morning, every day, the game is just about the biggest successes in gaming history.For those thinking of getting their shaman character equalized up quickly, a great shaman leveling guide should help provide the right answers and tips to get there.There are lots of ways to waste time in Warcraft, and if you\'re one of several millions of players the fact that don\'t mind spending countless hours wandering around, then this guide is just not for you.A good leveling guide is ideal for the player that wishes reach level 80 making use of their character fast and then progress with the more thrilling components of the game that reopen after that level has become hit.

A great way to generate your shaman character that will level 80 is to view a good complete guideline.A great Shaman leveling guide might make the difference between ones character leveling up speedy and getting frustrated with deficiency of response to your quests and effort.The biggest feature that such a guide has is bit by bit instructions on what to perform and when to do it right.You have to make sure you\'re not running in circles and improve through a straight brand.If you can comply with instructions, you\'ll find your character leveling up quickly, but if you deviate within the path even slightly you\'ll quit the quest.

Blizzard, the makers of Planet Warcraft have created many quests which have been long and arduous.They have some that eat up to 15 minutes of your energy for experience points that could be had with specific 3 units! That\'s right, they have strategically placed longer missions when using the same experience points when shorter missions, so which gamers are continually transferring through quests, and not really realizing it.This is only a trick of typically the trade, but with a good shaman leveling guide, you can step from long term investments that don\'t provde the leveling power that smaller quests offer you.I know, it sounds strange in which shorter quests would help you to level 80 fast, but that\'s one of the quirks about Wow that experienced gamers are noticing because they progress through different periods and characters.

One in the great points to obtaining a great shaman leveling guide is of the fact that guide shows you what you should mature in.You\'ll need to specialize in specific stuff including restoration.You will need to get for elemental or enhancement make sure that you\'re moving faster as opposed to the next guy.It will also provide a list of where to take points and the reasons why.Without a guide you will end up focusing for the wrong thing, and should you not make a concentrated, distinct, effort to level up you will find the task is more painstaking than you probably have considered.You could spend significantly less time leveling up and much more time exploring the larger regions of the Wow universe, and it all relies upon your decision to secure a good shaman leveling tutorial.

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