Blizzard considering developing iPhone version of world of Warcraft
According to foreign media reports, the Blizzard (Blizzard), the company is considering the development of the iPhone version of MMORPGs (massively multiplayer online role-playing game) World of Warcraft (World of Warcraft).John, senior producer of \"World of Warcraft Rugby Musharraf (John Lagrave), said in an interview with Eurogamer web site, the world's game developers to the development of iPhone and other devices, without regard to these products is stupid\".Blizzard consider developing a mobile version of \"World of Warcraft\" is definitely a good news for the \"World of Warcraft\" fans have to interrupt play the game by bus or go to the bathroom,from: qq
Listed among the Top 200 games of the four skills
on the U.S. game the Top 200 pairs iOS applications critical to the success of all tell you the list may not unimportant within the charts. If you do not appear in the list, I guess there should be 90% of the population can not see the application to purchase your product. In addition to iTune recommended function, list the exposure can be applied only way into sales. Comments by the game site will give you a brief mention may be brilliant, but ultimately can help you get to bring long-term success is the list of exposure. Of course, you can not board the list depend on the application of high living, but we should recognize that everyone wants their products hit the market a masterpiece! We all want to be creating the next \"cut the rope\", \"Fruit Ninja\" or \"angry bird\" of the developer.
Here are some
might be able to help you create huge market for entertain skills:
1, making a great game with a lot of content
2, price $ 0.99
3, published four editions
4, up to date
has a lot of content produced
great game
game so you can enter the largest market, because each person is with Apple devices potential users. See U.S. application list the top 10, including nine of the game. So if you want the application to maximize sales, then the development of the game.
I think \"graffiti jump\" in the App Store's achievements is the other single points / game mode can not be beat. I know some people argue that you should avoid crossing of the production, but unfortunately that is the App Store users like points, and better. People want to get the value of money (or that money is the standard measure of value), so you need to ensure that the use of the number of games to attract their attention. If your game has 30 levels, to ensure that players can see all at the outset of the locking points. \"Angry Birds\" and \"cut the rope\" has indeed done a good job in this.
price $ 0.99
decide the game is sales rankings. You can prefer a variety of pricing, but the game will be priced $ 0.99 to achieve the highest sales. This is a fact. Now, if you find for some reason the game's ranking is not ideal (the game state Note: Even priced at $ 0.99), then through a variety of ways to find profit-maximizing price can be. \"Chopper 2\" The Dave Frampton wrote an excellent article on the application of pricing.
published four editions
in the previous article, we briefly mentioned in the iOS system in each application can be scheduled release four editions:
1, iPhone paid version (with IAP)
2, iPhone Starter Edition (free version with ads)
3, iPad (or HD) the paid version (with IAP)
4, iPad (or HD) Starter Edition (free version with ads)
questions you may have, why the need for four kinds of version? This seems a lot of extra work. Also, allow users to feel they have to buy multiple versions, do not let them feel angry? Why not just release a simple free generic version can be upgraded to full version contains the IAP it? The answer is simple: To rankings.
If you want to improve the ranking of the game, then released a single with the full version can be upgraded to free version of the IAP is the wrong choice. This will reduce your ranking on the charts. Free Games released Another problem is the free game time in the rankings to be paid as a long game. For example, the top 10 paid games on the list, the average stay is 299.6 days, while the top 10 free games, the average number of days is only 29.1. Free game download amazing speed. When Christmas Eve we will be \"Crazy Snowboard\" into free time, you can get 25 million times daily downloads (games state Note: up to list the first two games). In this speed under, without a very long time can dominate the market.
If we had not the \"Crazy Snowboard\" Make like a generic version. If we have a high definition version of the iPhone and iPad version, I think these two applications will be higher overall sales, we ranked the iPhone and the iPad will be more forward.
up to date
users always like new things. Update is to re-attract users and allow them to apply again to the wonderful publicity opportunity. The more people play the game, the more likely other people to see your game, the oral form of marketing. So far, our most successful application of \"Crazy Snowboard\" from the release date has been updated over 16 times. \"Angry bird\" 13 times update, \"graffiti jumping\" has 37 updates, \"Fruit Ninja\" has 10 updates (game state Note: This is the January 2011 data). Update may not produce the kind of early influence, but still an excellent way to enhance the ranking.
hope these tips can help you be successful, we will apply these technologies in the next release of the game.
(Note: \"Crazy Snowboard\" There was a time not in the game the Top 200 list, the return to the list and ranked No. 168 after sales increased by 30 %。)
Note: this writing on January 17, 2011, covering the period, as events and data are subject.
[Network (uuu9.com) Editor: 4 is]
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latest update
· Listed among the Top 200 games of the four skills
· Improve the application store on the experience of sharing
exposure
· Summary of the management team of the six-point game development experience
· Free game value-added user should be locked or real fans
whale
· North American Free Mode game market is facing major challenges
10
· Hunter Subtotal: leave the game industry
· Social game developers should pay attention to the game names and trademarks
· Put violent games lead to negative effects
advertising
· Analysis of the advantages of 3D games, development and promotion of barrier
Infinity Blade the back story: two brothers to earn 20 million
\"Infinity Blade\" (endless sword) is my favorite cell phone game, I dig the money for its other APP on iPhone and iPad six times - but I soon realized that it is completely worth it . I like it like another game, \"angry bird\", needs a little analytical ability, to think about how to achieve the greatest bird with the least destructive. Chair Entertainment produced \"Infinity Blade\", is an action on the survival and complete the task of the game.
\"Endless Sword\" is a play on my iOS devices up game. As a fan, when I have the opportunity to demo its sequel \"Infinity Blade 2\" when the mood is called an excited wow. If you read my game notes, you will know how fun it is, how visually stunning. Since it took so much time to play games, I would like to see the story behind the game.
Donald Mustard and his brother Geremy set up in 2005, Chair Entertainment company. In 2008, they launched the \"Shadow Empire\" (Shadow Complex) game, and the same year, Epic's, introduced the blockbuster \"Gears of War\" (Gears of War) and \"Unreal Tournament\" (Unreal Tournament ) and bought them.
2010, Chair launched their first game on the iOS system is \"Infinity Blade\". In Epic's \"Unreal Engine 3\" (Unreal Engine 3), based on its mobile gaming visual effects created a new benchmark in the market, followed by a maddening $ 20 million in sales.
Obviously, otaku are obsessed with this time this game. They deeply fascinated by those dancing sword, wearing armor, but also some strange magic heroes. (Epic's \"Infinity Blade\" forum, there are tens of thousands of jobs, we now turn to the game and its relationship with Apple, you can also see what happens next.)
From the iPhone 4S to the development of iOS 5
In October of this year, iPhone 4S launched two weeks ago, Apple's Cupertino School invited a guest to the Mustard brothers, but this does not seem to bother them. \"We run our game hardware optimistic and we hope that this game like in iPhone 4S move their finger on the device, so that our game can do better. Fortunately, iPhone 4S released. \"Donald said.
Geremy said the company is very accurate in predicting Apple product release timeline, so they had expected the iPhone 4 for the upgraded version of the development of APP. This time, they won the bet.
iOS 5 potential so that the brothers are very excited, especially its progressive style update feature. \"This is too great,\" Donald said, \"We are pleased to update our game.\"
Chair has been constantly improving their game. However, in the previous version of iOS, \"Infinity Blade\" for each of the players had a great time to adjust to download the update package. In iOS 5 of the progressive update, they only need to download a 50M or smaller file to update the game, not like before the face of hundreds of megabytes large size files.
iPhone5?
Mustard brothers ready for the iPhone 4S, however, iPhone5 it? They see it? Or, they asked the company to Apple what? Geremy said: \"We of course asked, but they are just shy smile, tight-lipped ah! The wind did not tell us what they said, but I still believe, iPhone5 will appear sometime in the future, although we know nothing about it. \"He paused and then laughed:\" I bet it runs at least as fast as iPhone 4S. \"
The core of this game?
\"Infinity Blade\" is a very fast hardware game, is a highly scalable game. Chair team that designed the different specifications, it can be in the iPhone 3GS and iPad 1 run. But, on these devices run the game the player can see the screen will reduce some of the details. However, in the iPhone 4S and iPad 2 on, \"Infinity Blade 2\" will \"make every effort to make these details in the high-end devices can also be presented.\"
In the development of \"Infinity Blade 2\", when, Mustard brothers to avoid the more complex geometry of the game, and focus on light and shadow on the characters portrayed - like many classic effects as stand-alone game. Epic's debut on the Xbox360 \"Gears of War 3\", they also added to these functions. This is just the thing a few months ago. \"Now it can run on the iPhone 4S.\" Geremy said, \"We developed this game, it really can be put into a cell phone in my pocket on the run, this is really incredible.\"
How in the Android system like it?
When I demo \"Infinity Blade 2\", I would like to know it like the Motorola Photon 4G such a \"super phone\" on how to run the Android system. Unfortunately, now in the Android Market has not yet appeared \"Infinity Blade\" figure, it seems, it will not appear in a short time.
Of the Mustard brothers, the \"Infinity Blade\" into Andriod system there is no technical obstacles. However, piracy makes them hesitant. According to online reports, Andriod piracy on the market too much, so many developers that need to take anti-piracy measures, and these measures are inhibited sales.
\"We believe that Andriod will eventually develop a set of anti-piracy measures, to the game developers can access a platform, but have not yet achieved.\" Donald said, \"So, this is not a technical issue, but a business platform the problem. \"
Steve Jobs says
In September 2010 an Apple event, Donald Mustard saw Steve Jobs. The launch of Apple's founder who was the Chair and Epic Games, called it \"Blade project.\" Jobs impressed by this game, it is said, he once said, \"I can not believe the game will run on the iPhone.\" He also took the last name of Donald joked, \"do you really name Mustard? Well, I will not forget the name.\" (Mustard means \"mustard\")
After that?
\"Infinity Blade 2\" after, what action? The brothers are not ready. \"We work 24 hours a day,\" Donald said, \"working like a madman, until the completion of the game.\" But they are still for release on December 1 after the game has new features which can be excited , including \"phone fight\" - Donald think it will change people's \"non-synchronous social cooperation\" understanding.
How to develop a successful APP
In the APP Store, there are many successful APP. However, even with 800,000 models APP has been used, there are thousands of APP nobody cares. So, what makes \"Infinity Blade\" game to earn 20 million it?
Donald gave developers who want to become a APP people following recommendations: \"developing a unique system for iOS game, with some cool, innovative way to touch the screen in the Chair develop iOS game, We are saying, 'If you need to use a game controller to fun, then we do not do the' fun and do not need players from their previous experience of iOS games, rather than a single interface to the game. \"
Source: Mashable
Compile: Ruanruan Lan @ DamnDigital Lei Feng network
Apple AppStore payments will still face many challenges localization
Last weekend, when China's \"powder\" into the App Store (App Store) and found that the sign before the price billing software has been changed from $ ¥.
Apple's recent changes to China's terms of use, accept RMB payment for applications. One is the Chinese market, the other end is the App Store, the iPhone into China two years after the mainstream, Apple is to build an accelerated localization of the bridge. However, the surprise does not mean that all users. Hard work for Apple in China, geometry, there are variables in the industry respect.
As the popular game \"fishing up\" operations side, touch, general manager Chen Haozhi told the \"Financial Times\" correspondent, he was invited to the Apple 18 Chinese yuan to pay only after the exchange is already started, Apple said someone explain to him This will be the beginning of a series of truly localized operations.
Agricultural Bank of China analyst at the Department of Strategic Management, Yuan Jiang said the reporter, Apple Store and settlement with yuan-denominated, the yuan an international level to improve representation.
But the hand of Apple PayEase (PayEase) the central bank has yet to license third-party payment, this is not the only concern the outside world.
A legal profession that is said to buy Apple's applications are value-added telecommunications services, but according to China's current regulations, foreign investment can not be the sole proprietor of the business.
Some in the industry, told this reporter that they are waiting to see how Apple and government departments to enhance communication.
 RMB App
18 morning, China's apple users find, iPhone and the iPad App Store bottom of the home, recharge function has been added to support domestic banks, recharge denominations currently supports 50, 100, 300 yuan and 500 yuan.
Barriers to break before the currency, Chinese users to buy an Apple application software must use the U.S. dollar payment, a credit card purchase from the U.S., repayment and then converted into RMB.
\"This is much simpler.\" Zhou Xiang education industry practitioners (a pseudonym) told reporters that he has iPhone4, iPad2 each one, although there is no \"escape\" (crack), but are filled with free software, \"many not want to use billing software is not, nor is it willing to spend money, but must pay with a credit card is trouble dollars. \"
China's more happy Apple iOS application developers, plagued them for a long time the \"black card nightmare\" will be greatly improved.
Previously they reflect the development of China's apple to the revenue bill in September, in the past does not exceed 20% of the bad debt ratio improved dramatically to 45% or more.
The source of bad debt \"black card\", after Apple's Apple ID registration payment is required to bind one U.S. dollar after the credit card account, and fill the back of the three security code without a password. Thus, the \"black card\" in the offshore industry chain to steal credit card information after a large number were bound volume registered Apple ID, which sold in large quantities.
Foreign credit card holders found stolen brush after complaints to Apple. Apple will be returned after verification and the corresponding amount of titles dealing with fraudulent credit cards Apple ID.
These \"black card\" amount of consumption will naturally be frozen, split per month with Apple seventy-three application developers can not get into this part. To this end, the development of China established the \"anti-triad Card Alliance\", and third-party network channels such as Taobao hit \"Black Card\" sales.
App Store opening RMB payment, the developer testing found that most of the day \"Black Card\" is no longer available, Apple's China is no longer accept foreign credit card payments.
19 evening, iPhone applications, web browser authors quarter Mammoth Yi Chao said, this software is the 19th day of sales is 18 times.
Positive in more detail in there.
Previously, the development of China's monthly get into uniform to fight by Apple in U.S. dollars to the domestic foreign exchange account in the future, in China, in RMB in the form of income will be divided, thus simplifying the settlement process.
Turning Apple Store with the yuan-denominated and settled, Yuan Jiang told reporters that this expanded use of the renminbi is the yuan acceptance expand, increase the degree of internationalization of a characterization.
However, Yuan Jiang said the yuan from the requirements of international currency is still a long distance, such as the current trade in RMB, the settlement ratio is not high, and free convertibility, capital account liberalization is a prerequisite for international.
Zhao Qingming, senior analyst at the bank then told reporters that the introduction of the RMB and RMB convertibility is no significant relationship, \"Apple can register a solid company in China, and then by providing such services.\"
How to monitor
Users have bit off a mouthful of sweet apples overflowing, industry watchers are not so intoxicated.
Some observers have pointed out, to accept RMB payment, which means China, App Store will be seen as operating in China, the Chinese laws and regulations, must face a series of administrative licensing issues.
Large state law firm Yunting that the online purchase of software programs are data exchange services, is the most typical value-added telecommunications services, in accordance with China's current regulations, foreign investment can not be a sole proprietor of the business, can only operate a joint venture with a maximum holding shall not exceed 50%.
In addition, App Store on the books, games, music and other content-related applications are faced with permission.
A iOS game development company executives said the analysis, I believe that one day soon, the Ministry of Culture, Press and Publication Administration are likely to clear regulatory norms.
KongZhong loud iOS development project leader also said that this or will affect the entire iOS development of China's ecological, need to look at Apple's communication with government departments.
Chen Haozhi revealed that Apple convey the meaning is that they will take the initiative to comprehensively promote the localization of operating in China.
\"In fact, since last year, from channel development to support developers, Apple's policy has clearly tilted to the Chinese market.\" Chenhao Zhi said that Apple actively promote localization, for the developer ecosystem is significantly positive, the previous foreign operations mode is ambiguous state policy risks may be encountered at any time, and now began to clear localization, the outlook is more reassuring.
Industry had estimated that in China, to the end of 2011, including iPhone, iPad and iPod Touch iOS devices, including the number will exceed 40 million units.
Apple's move is another major beneficiary of third-party payment companies.
Users will see in the App Store, providing payment gateway is easy to pay intellectual Technology (Beijing) Limited (\"Yi Chih pay\"), its payment platform PayEase.
Yi Fu Zhi \"chew on\" Apple to make some of the payment industry by surprise.
Up to now, a total of two groups of 40 third-party companies to pay to get a license issued by the central bank, which does not Apple partner.
Yi Fu Zhi said the official online self-introduction, November 12, 1998, by the Beijing Municipal Government and the Central Bank and other central ministries and co-sponsored capital project was officially launched e-commerce, intellectual determine easily pay for online trading and payment intermediaries demonstration platform.
According to Yi Zhi Fu Jieshao, PayEase March 1999 run, is China's first cross-regional cross-bank credit card online trading offers a variety of online payment service platform, with more than one thousand medium-sized enterprises, government agencies, community groups consisting of a large customer base.
The sources claimed that the central bank is expected to release in December to pay third party license, easy to grant wisdom to pay is expected to get this card.
This reporter has learned that Apple approached the company with the third-party payment has long had contact with Paypal, and other multi-CUP. Alipay insider told this reporter that the two sides began about a year and a half before the talks, but gave no details of the process in which only said the two sides still maintain contact.
Has obtained a license third-party payment company executives said, in general, taking into account the legal risks, large enterprises and is currently licensed agencies, companies like Apple, will also be a compliance inspection.
From: Business News
Listed among the Top 200 games of the four skills
on the U.S. game the Top 200 pairs iOS applications critical to the success of all tell you the list may not unimportant within the charts. If you do not appear in the list, I guess there should be 90% of the population can not see the application to purchase your product. In addition to iTune recommended function, list the exposure can be applied only way into sales. Comments by the game site will give you a brief mention may be brilliant, but ultimately can help you get to bring long-term success is the list of exposure. Of course, you can not board the list depend on the application of high living, but we should recognize that everyone wants their products hit the market a masterpiece! We all want to be creating the next \"cut the rope,\" \"Fruit Ninja\" or \"angry bird\" of the developer.
Here are some
might be able to help you create huge market for entertain skills:
1, making a great game with a lot of content
2, price $ 0.99
3, published four editions
4, up to date
has a lot of content produced
great game
game so you can enter the largest market, because each person is with Apple devices potential users. See U.S. application list the top 10, including nine of the game. So if you want the application to maximize sales, then the development of the game.
I think \"graffiti jump\" in the App Store's achievements is the other single points / game mode can not be beat. I know some people argue that you should avoid crossing of the production, but unfortunately that is the App Store users like points, and better. People want to get the value of money (or that money is the standard measure of value), so you need to ensure that the use of the number of games to attract their attention. If your game has 30 levels, to ensure that players can see all at the outset of the locking points. \"Angry Birds\" and \"cut the rope\" has indeed done a good job in this.
price $ 0.99
decide the game is sales rankings. You can prefer a variety of pricing, but the game will be priced $ 0.99 to achieve the highest sales. This is a fact. Now, if you find for some reason the game's ranking is not ideal (the game state Note: Even priced at $ 0.99), then through a variety of ways to find profit-maximizing price can be. \"Chopper 2\" The Dave Frampton wrote an excellent article on the application of pricing.
published four editions
in the previous article, we briefly mentioned in the iOS system in each application can be scheduled release four editions:
1, iPhone paid version (with IAP)
2, iPhone Starter Edition (free version with ads)
3, iPad (or HD) the paid version (with IAP)
4, iPad (or HD) Starter Edition (free version with ads)
questions you may have, why the need for four kinds of version? This seems a lot of extra work. Also, allow users to feel they have to buy multiple versions, do not let them feel angry? Why not just release a simple free generic version can be upgraded to full version contains the IAP it? The answer is simple: To rankings.
If you want to improve the ranking of the game, then released a single with the full version can be upgraded to free version of the IAP is the wrong choice. This will reduce your ranking on the charts. Free Games released Another problem is the free game time in the rankings to be paid as a long game. For example, the top 10 paid games on the list, the average stay is 299.6 days, while the top 10 free games, the average number of days is only 29.1. Free game download amazing speed. When Christmas Eve we will be \"Crazy Snowboard\" into free time, you can get 25 million times daily downloads (games state Note: up to list the first two games). In this speed under, without a very long time can dominate the market.
If we had not the \"Crazy Snowboard\" Make like a generic version. If we have a high definition version of the iPhone and iPad version, I think these two applications will be higher overall sales, we ranked the iPhone and the iPad will be more forward.
up to date
users always like new things. Update is to re-attract users and allow them to apply again to the wonderful publicity opportunity. The more people play the game, the more likely other people to see your game, the oral form of marketing. So far, our most successful application of \"Crazy Snowboard\" from the release date has been updated over 16 times. \"Angry bird\" 13 times update, \"graffiti jumping\" has 37 updates, \"Fruit Ninja\" has 10 updates (game state Note: This is the January 2011 data). Update may not produce the kind of early influence, but still an excellent way to enhance the ranking.
hope these tips can help you be successful, we will apply these technologies in the next release of the game.
(Note: \"Crazy Snowboard\" There was a time not in the game the Top 200 list, the return to the list and ranked No. 168 after sales increased by 30 %。)
Note: this writing on January 17, 2011, covering the period, as events and data are subject.
[Network (uuu9.com) Editor: 4 is]
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- 10 in the first week long facebookMAU gifts the fastest list
- 10 in the first week facebook fastest-growing new tour MAU gift list
- 9 月 long fastest fourth week facebookDAU gift list
- the third week of September, the fastest long facebookMAU gift list
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                               Â
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latest update
                           Â
· Listed among the Top 200 games of the four skills
· Improve the application store on the experience of sharing
exposure
· Summary of the management team of the six-point game development experience
· Free game value-added user should be locked or real fans
whale
· North American Free Mode game market is facing major challenges
10
· Hunter Subtotal: leave the game industry
· Social game developers should pay attention to the game names and trademarks
· Put violent games lead to negative effects
advertising
· Analysis of the advantages of 3D games, development and promotion of barrier
[Angry birds] in China this year will reach 100 million downloads
October 31 news, \"angry bird\" founder Peter Vesterbacka today at TechCrunch Disrupt conference that \"angry bird\" downloads in China this year will reach one hundred million times, income may reach several million dollars.
Peter Vesterbacka revealed in mid-December this year, \"angry bird\" in China to build several homes line the store (shop).
Talk about \"angry bird\" rage, Cheats, Peter Vesterbacka said the company began developing games since 2003, in the \"angry bird\" before the market and has developed 51 games.
America Online (AOL) unit, the world's largest joint innovation and technology blog TechCrunch TechCrunch Disrupt workshop jointly organized by the General Assembly opened in Beijing today.
Innovation Works, founder and CEO Kai-fu Lee, Tencent CEO Ma, YouTube co-founder Steve Chen (Steve Chen) to take part and with the site moderator and participant dialogue.
This is the TechCrunch Disrupt its first meeting outside the United States, but also for the first time to China.
The conference participants include representatives from domestic and foreign well-known technology companies, founders, entrepreneurs, developers, VC, angel investors and the international media.
The TechCrunch Disrupt Conference guests include: Skype co-founder Niklas Zennstrom, Rovio's CEO Peter Vesterbacka, angel investors Lei Jun, Evernote founder and CEO Phil Libin, Instagram founder and CEO Kevin Systrom, Jawbone and the founder and CEO HosainRahman handle network, Network 24, founder of securities and U.S. groups.
Artesyn Technologies through graphics, video, broadcast live microblogging the conference.
The following is a TechCrunch editor çº¦ç¿°æ¯”æ ¼æ–¯ (John Biggs) dialogue \"angry bird\" founder Peter Vesterbacka of Record:
Moderator: How we like \"angry bird\" of the birds do, this is our \"angry bird\" the founder, and we are now talking about your business, your new business is to do these balloons do ?
Peter Vesterbacka: Yes, we have our new business is to do these, can be seen in Beijing and Shanghai. I always see in many places, \"angry bird\" image, we also see a lot of \"angry bird\" related products, such as balloons, clothing, toys, etc., are also our Chinese friends created interesting.
Moderator: When you get the balloon when you wear this dress also complained, but also complain about you?
Peter Vesterbacka: I was to learn about these products, they do not know who I am. I went to this place they are always very active in marketing, but I think it is most appealing to me a balloon. I do have complained about the quality, I feel the quality is fine, but I feel very bad for the quality.
Moderator: I know you now have a number of shops, and also want to try some of the stores in China do?
Peter Vesterbacka: Yes, obviously we have many products for our needs, our products have these games, there are other toys, the demand is very large. We hope to be able to withstand the license to sell products. Now, with rising demand in China sales this year may be answered, several million dollars. We have some games, there are some physical product, we want to improve product quality, we're going to sell some products through authorized. But you know our products in the Chinese mobile version very much, but we need to see this very good, we are very happy. In fact, we have to build the first store here, we in China will have in the next 12 months to build some of the shops.
Moderator: Do you think China's sales in China, whether it is genuine and how to sell version?
Peter Vesterbacka: I think China has 50 million each download, which we get the official data, this year to reach 100 million downloads. On physical products, we do not have much authority in this sale. We will say that there are a lot of cottage products, we are going to be authorized. We do not know how many sales entity in the world with 10 million, in China there will be 100 million, or how, I can not guess
Moderator: We are very excited to see your product, obviously, the United States, your product is very popular in Europe, why will become very popular in China do?
Peter Vesterbacka: I think our products are very popular in every place, and the same as the penetration of smart phones. Our products are very popular as smart phones, people not only in the United States, China, South Korea, we are also very popular. In Korea, you know their small population, but our downloads has reached 20 million. Now we are in the world at around 500 million in sales. Our products are very popular, mainly due to the design of our shop is very good. Like Steve Jobs as Apple's mobile phone to become very popular. We are in less than two years, it makes our products meet very much, we will then open more stores in the next 26 years, our shop will develop very quickly, downloads would more and more. In the U.S., we are the largest in China, our brand is the fastest growth rate than Facebook, YouTube, Google and so the growth rate is faster. But now we have great prospects for development.
Moderator: I know that within a year to reach 1 million downloads, and many other games is the same. For example, many other games are also very popular. But for other games, food can take years to reach 1 million downloads, you feel like you casual game, is \"angry bird\" Why is it so popular?
Peter Vesterbacka: mainly the timing is better, we also have a lot of game development experience, since 2003, has developed a game, \"angry bird\" has been developed before the development of 51 games, so our experience very large, because of this game than any of our developers are developing very fast. \"Angry bird\", I think the game will be all the rage. Our plan is to give the iPhone and some of the shop building some games. Here we mention some of the strategies, we mentioned last year when I downloaded this some of the 100 million goal, no one believed, but now will reach 200-300 million downloads. The previous 12 months, is 15 million, the number will become more. I do not even believe that our growth is so fast. You see there are other people doing similar things, there are many platforms, such as smart phones. We're not only smart phones can use our PC computer on the network can be used. We have Google, etc., can go use. So we are now is very much connected, there are many platforms can use our game. We have some animation, etc., done a lot of different things.
We feel our company is not a simple game companies, mainly to provide entertainment to the next generation, this is our position.
Moderator: You mentioned the development in the past 51 games, and later developed the iPad. For 51 games, do you think their growth is relatively slow, or how do you think?
Peter Vesterbacka: We have here some of the venture, they feel too early or too late, in our business which is essential. We have developed over the past 51 games, and later developed the \"angry bird\" game. In 2003, when there are smart phones, in 2003, we also have some business development, was before the development of the iPhone, we already have some business, and later at the time that time, Nokia also introduced a smart phone, the entire eco-system is not particular surprising people. We are the game's developer, you have to and operators, and handset manufacturers are good friends can, you have to keep up with them.
In fact, the development of the game is very good you will not necessarily get a good share, you can see the iPhone there have been significant changes, we now have a really good fusion. We are a game in the past that our model is not the same in China as well. There are many projects, it is to find talent. I think it is a better way to learn, you can develop games for other people, you can know how to develop more and better games, I think this is also not a particularly fun game, you have to do a lot of efforts can, as an entrepreneur, you must be crazy can, you have to trust yourself to do things on their own to do with trust, faith. This is why we developed was \"angry bird\" this game.
As long as the companies in your dynamic, then there is hope, is to keep awake, to follow on the line.
Moderator: \"angry bird\" as a brand, you have now and these people a job, or to find a new field?
Peter Vesterbacka: I just said we are not a game company, we mainly develop entertainment products. We are like an electronic version of Disney as to provide people with entertainment. We are not able to be extended to other areas, we need to \"angry bird\" based up further development, we can develop some of the animation, in the next, we can see a lot of animation. We have two hundred million users on YouTube, where we have good traffic. I think the dialogue is very important, we have a colleague who used to be another company's executives, he made a lot of movies, he is a film producer, we took him into our team, and of course, take two to three years, we can find the next generation a better direction. This industry is constantly changing, up to now we have our penetration through the game is very high, we have Hollywood studios, we work with them. Future film and animation will represent a significant share.
About our physical products, if you have a good strong, welcomed by the people the brand, development will be better, in China there are many people around the world like \"angry bird\" this game. If your brand in popularity, then some of your physical products will be welcomed, for instance, there are iPad, or balloon like this would be welcome. We also have a book, is the first book, there are Chinese and English, so everyone in China can also buy our books to be published. We are here to go to resolve the licensing and regulatory issues, we are bilingual, and has established an office in Shanghai, the Shanghai office last week's formal launch. In China, the world's second largest economy, China is moving very quickly. Therefore, we developed for the Chinese market is very serious, serious.
I am from Finland, and our company for you is like a small country from small companies, the changes in China's growing now, we really want to become more localized. We will hire local Chinese staff. Also done a lot of work, we conducted a lot of design, we conducted the first game of the Chinese version upgrades and updates, we also do a lot of the development of localized products. We are all Chinese color of these products, we developed in the Mid-Autumn Festival when the moon cake out of a similar product, so our products are all the local flavor, and we hope to have developed in China, hoping to put this good experience to the rest of the world, to have Chinese characteristics, China has also provided a lot of products and services. Our approach in the Chinese market and other markets is not the same, our methods and our competitors is not the same, and we hope more Chinese than the Chinese company's means.
Moderator: In addition to the game than you think, what the best practice? You definitely a game for the company for which practical experience can create books, animation, what experience you have to help people transition from small companies into large companies, there are best practices?
Peter Vesterbacka: We have a lot of shops, the development of which in the past there have been some problems, we have our own culture, we all know our game. One thing we are learning, I think we need to keep learning, lifelong learning, we do not all know. We know that you can learn all the things you can learn very fast, it is very important that we understand the experience, we now go to school in Nice. Nice income to reach $ 200 billion, some advertising. Disney to see how you do, how can we be as successful as Disney, we hope a year to get a higher amount of the proceeds, other companies can reach 40 million, how they do it? We want to learn.
In fact, there's a philosophy, we do not know in advance, and before many people already know, and we hope to learn, quickly learning. I also mentioned before, David, David is in this world, but also in Hollywood system, I was up in these personal learning. See in what ways can we use and benefits. Therefore, we can learn from other companies on a lot. As in China, we are not very familiar with the situation in China, such as we can employ many of the Chinese live, work, people who speak Chinese, so I do not need to become experts in China. But we can win over these people do these things, so this really is a very important learning process, we never forget have a foundation, success will not have to learn, we learn, live to old.
If you ask a lot of people, as the company is concerned, his sense of accomplishment is what kind of words, in fact, always eager to get more companies to be more people of faith. We, as \"angry bird\" is a good starting point, we hope to start with this can do more, better, such as the United States and China can get in the first place, we have the a space. We also hope to create a true volume demand entertainment brand, to use our \"angry bird\" to do so brand.
Moderator: You said that I have a record, a record, as well as clothes, including underwear.
Peter Vesterbacka: derivatives are varied.
Moderator: Do you think you will not be the last \"Pacman opportunity\"?
Peter Vesterbacka: \"Pacman machine\" which is still alive in our line of sight, but the \"Pacman machine\" at that time was more successful. Now we are able to radiate into a wide customer base, may not be through entity, may be the way through the virtual network, this is just the games. In addition, we also see the need to learn, such as Disney friends will talk about our successes and failures before the lessons, we can also draw. For example, they are for \"Pacman machine\" to do the film is not very successful, but now we are talking about the movie-going considerations, as well as \"Mario\" have done the film attempts, we were in this attempt, we must learned the previous lesson. Changes to the movie like the game, like we, then, is to buy his own animation studio, we own the right to control this power in their hands, not a house in Hollywood and signed a contract, how much money you give us, we have enough do not. We have had such a proposal, but they refused, for our part, we want to retain control of their own in the process of learning, and also the control of our brand.
We are most interested in two things, one of our fans, and our brand, we must be loyal to our brand and the fans, if we can do two things faithfully, that is OK for the. For example, many people look at the \"angry bird\", but he was seen as a game, this does not matter. This is because we're going to insist, but the culture derived therefrom out. For example, among the 300 days in the iPad are arranged in the first game, as many ways we have achieved similar success. Therefore, we feel that we are a game can be, we can make use of people's obsession for the game to expand. For example now launched a recipe book, as well as we can understand what to do on Halloween animation, now on YouTube have been watched millions of times. People for our brands, obsessed with the game, can help us do a lot of things that can help us into the next stage, to do more.
For example, to see our traditional competitors, they would not enter into the entertainment industry, they are like consumer packaged goods industry, the five say how much this game software sold his packaging, and then sold to retail, they never talk about fans, or they never knew who play their games, watch their movies, we are not the same and every day we have to communicate this is our fans and other companies to distinguish the place. We are always on the hearts of the fans, always faithful to the fans, such as microblogging, Twitter account above all, including all the above are home, even more than microblogging on Twitter fans. We communicate with fans through and to understand their needs, understand their language, we have to do more than Chinese companies in China, we are very serious, not talking to the thing. We can see, for example, more than a year from now to more than two years or so, we can come to discuss, but I would like a journey which, we are more focused on the brand, focusing on the fans, loyal fans brand, which is our overall core values, our overall mission.
We will meet earlier than any number of one billion user-level, but this is not the most critical, and we have to close several one billion users to interact, communicate, this is our culture, although we still have flaws But everyone in our company as a means for the vision struggled. We know this is very difficult, but we have as a mission, to achieve this goal. For example, you would like to Beijing roast duck bird, for example, was roasted duck, in the \"angry bird\" and starred in a role which will be more delicious, is, in our \"angry bird\" which will appear more many other birds, and please look forward to it
from: qq
NEXON 2011Gstar seven new travel courier
Recently, South Korea NEXON Corporation, announced at this year's Korean Game Show G ★ 2011 in 7 different platforms open new work, and opened a Korean Game Show promotional page.
Korean Game Show this year's, NEXON addition to the network game, will launch multi-platform (Samsung Tablet PC, iPhone, iPad, etc.) new work.
1 cross-action shooting games \"Reload\"
Cross-action shooting games \"Project Reload\" in order to create room for the fight, full of tension as the main features of the battle.
2 martial arts MMORPG \"heroic era\"
NEXON operated by the subsidiary Ndoors martial arts MMORPG \"heroic era\", developed using the Unreal engine, with batter skills, characteristics, combat systems.
3 action online game \"Super Warriors\"
\"Super Warriors\" is South Korea Neople DNF developer has developed a new type of 3D action online game play against the team. Game, players and other players to team up and destroy the other buildings by the thrill of victory.
4.Ndoors new page for the tour \"Sampoom\"
\"Sampoom\" is a 3D web games section, not only with MMORPG elements, but also embodies the Three Kingdoms story.
5 community game \"king of the world S\"
The \"King World\" developed into a community game, \"King World S\", players in the game can be simple to operate and friends to experience strategic battle.
 6.3D game for smart phones
NEXON Game Show will be exhibited in South Korea by a subsidiary of Nexon Mobile development using Unreal Engine undisclosed 3D game for smart phones.
 7.iPhone game \"Space Tanks\"
Developed into the iPhone version of \"Space Tanks\", is money to be 3 on 3 battle tank battle game.
On the other hand, NEXON Corporation and Intel will be signed using the latest version of the computer 80 to provide a show for the demo.
from: 17173
Ding Lei, Netease Tsinghua speech: \”Like the Internet and the pig.\”
September 18, 2011, Netease CEO Ding Lei came to Tsinghua University in Beijing, held a workshop entitled \"In fact, the Internet and the pig as\" the keynote speech, attracted more than 500 Tsinghua students to come to listen.
In his speech, but aside Ding pig and online games, basically the whole lecture but Apple is preaching. Ding made no secret of Apple and Apple's innovative spirit of appreciation, and jokes that he became the apple salesman.
Ding warned Tsinghua students, need to focus on innovation. He also criticized the popular open concept that is now Tencent and Baidu said mouth opening, they are actually pseudo-open concept, the core content does not open. Ding believes that Apple's closed system is the key to success, rather than the closed App Store called Android Marke open the user experience better.
Finally, Ding also feels out of IT is hard life, and physical condition Jobs sympathy. Ding also said that Apple's upcoming iPhone5, the licensed version of the default mailbox is the mailbox Netease 163.
This speech, in fact, the National University of NetEase's first recruiting station, Ding want to own charm to attract domestic talent, joined Netease company.
 Here are some of Ding speech classic lines:
Ding: Many people say that pig farmers dry, you engage in IT-Ding Why do this? I do not think this is a tragedy, in fact, anything can be better. We are now breeding technology is backward ah! And a hundred years ago, nothing different.
Ding: It likes to cast a lot of e-commerce venture, in fact, this is just a sales channel, neither the production nor innovation! Dangdang, a decade of business, first quarter profit of five hundred thousand U.S. dollars only!
Ding: I think that Intel and Microsoft over the past ten years the two companies to technological innovation has created a significant obstacle. I used iTunes in the past is difficult to use software! too humane! how you can successfully do it? Apple is really a daring and innovative company, while Intel and Microsoft never a sense inhibits innovation. We are just a few years ago in the choice of NetEase server CPU time is simply not want to use Intel, AMD can be used to use AMD, or other.
Ding: I think many Chinese enterprises will be allowed to imitate, then innovate, there is nothing wrong. Innovation and risk, many small businesses are innovative Gaosi. Do you think the iPhone is innovative and it would be out of it? Before their own iPod, iTouch, there is the Palm PDA.
Ding: Do you know why the iPhone 5 postponed release it? A friend told me, is a Japanese company to do the earthquake damaged the glue, and this glue only the company can do, and only sold to Apple. I listened very moved ah!
Ding: iPhone 5 default mailbox is Netease, I am very honored to ah!
Ding: Apple's touch screen is the best in the world, Apple is a great company, in the past few years Apple has changed the world ... I feel I like how Apple salesman?
William Ding: NetEase we do when the product, we must first consider how to meet the user, and then more importantly, how to build up enough barriers to competitors. Only you can give competitors sufficient to establish the threshold, you want to succeed is immune.
Ding: Baidu said they want to open, Tencent say they want open, you dare to look Tencent QQ IM protocol open? Killed he did not dare! These open are very hypocritical! I think the company exists The purpose is not to open, but give users a better experience. iPhone's App Store is closed, but higher than the so-called Android Market open for a better user experience.
Ding: Kodak so great a company, not the company beat by a subversive, but being a disruptive innovation eliminated.
Ding: Consumers love us because of our curse, because they care about us. So we should not criticize competitors.
Ding: Many engineers like to say how much my own cow, like a dead end, while ignoring the user.
Ding: I went to Italy over the past two years, that the country's industry is focused on the greatest impression. Ferrari, one year production 6000. The characteristics of Chinese enterprises is not focused, what the money out front of what. Haier, the businesses, home appliances properly and engage in real estate to go.
Ding: interest is very important ... ah ... I read college I allowed my parents to force school computers, because that is too much radiation, the body is not good. Because I was interested in computer UESTC elective courses.
Ding: E-mail this thing do not profit ah, there are so many competitors, like Google, Yahoo, MSN. But they did not profit.
Ding: Some people asked me when I retire, so the Internet is hard work life ah, I have sympathy for Steve Jobs.