mxace reports / independent game Minecraft \"a success at top speed. Since the the Minecraft debut in October 2010, in 15 months time, $ 80 million (SEK 540 million) in pre-tax income.So far, the the Minecraft downloads reached 25 million, and Mojang revealed that the PC version of this game earlier this month has sold 5 million copies.Mojang founder, Markus \"Notch\" Persson, distribution of his personal bonus of $ 3 million to the other Mojang team Azeri.Mojang Financial Times of London said, from the economic benefits of this game, the other those who are interested would like to take their fame and earn interests.Mojang CEO Carl Manneh said: \"There are some well-known Hollywood producer has invited us to do a television program.\"Manneh said, adding that entrepreneurs (Facebook CEO) and Chairman of Napster co-founder Sean Parker's intention to cooperate with us.The Mojang refused his proposal, Manneh, explains: \"We never thought to financing, now have no idea.\"\"Minecraft PC, Android and iOS version and the XBLA version will be launched at the end of this year.
mxace reports / game media to sell from the original flow, to engage in intermodal, simply direct representation to the current products with manufacturers to compete, the user is king, channel upper, is always an impact on the nerves of the gaming industry. Multi-play networks for the industry on a vivid lesson to the operator from the media, the direct agent of the client gaming products YY fighters.YY fighters took three years to research and development by the Nanjing semi-D digital multi-play game network's YY platform sole agent of a 3D flight shooting online games.http://zj.duowan.com/The game will speed flight \"and\" readily shooting the two together, a collection of \"flying, racing, shooting\" element, together with the diverse and innovative play and gorgeous and realistic scenes. More than just words on film.
mxace reports / Taiwan online games listed companies in Europe to buy embarrassed its cute Q version online game \"Legend of Ida formal beta today (March 15), Europe buy today embarrassed the 15 groups of servers will be open,\" Ida Legend March 7 after the start of joy beta, closed beta of CB Online exceeded 3 million, this achievement is commendable.\"Ida legend\" official website: http://edda.omg.com.tw/In addition, Europe bought embarrassed, said, \"We are actively negotiating with the mainland's game makers to cooperate Ida legend\" so that more players can experience the lovely magic of the game, create dazzling results!By LUNA developers Eyasoft, development, Taiwanese manufacturers Europe buy embarrassed agency operations. Ida legend story describes the Olympus with the Titans, the two camps, RVR battle, players can freely choose to join Olympus or Titans camp, the game offers a variety of battlefield.
mxace reports / Facebook non-gaming users can now see their friends in the social game scores, and record three new News Feed ways, namely: 'record', 'high scores' and 'past record' . Another feature is the \"Play It Angin\" users encourages players to return to the old game.Facebook has been trying to experiment a variety of new ways to rebuild a social game. But some game developers began to doubt whether this platform can do that.Facebook said that an increase of 60% since the introduction of \"playing the ongoing game prompts new game users. Now the company hopes to pass to get the score and record \"News Feed to drive the growth of the game user. As shown below:Three ways a concrete example below.Facebook said that these news feed will help increase traffic, \"Likes\" and comments send opportunities in the News Feed and Timeline.We can also see the toolbar on the right of a trial module, used to prompt the user to return to the game they have installed. Facebook other incentives, as well as the deployment of bookmarks and messaging system.Facebook game search is still difficult to Facebook to protect the user experience on the basis of, and are trying to solve these problems.
mxace reports /, DeNA announced today that the social game developed by SEGA \"VR fighters\" and \"Virtua Fighter Cool Champ\" officially released in Japan functional the machine mobage platform.Virtua Fighter Cool the Champ \"is a social card battle game, the game retains the well-known role in the original series, players can select their favorite roles were cultured upgrade, through a competitive race, and the other mobage players fighting thereby improve their skills.Game from SEGA, Epics and of Ys Net (well-known VR soldiers producer Yu Suzuki) co-produced.SEGA said they hope the new game core gamers can get favor.
mxace reports / Zynga released to market earnings fell 6 percent. Will not go.Zynga current monthly active users to upgrade from 227 million in the Q3 to Q4 240 million active users of about 54 million. Active independent user (without double counting which players play more than 1 game) rose from 152 million to 153 million.Zynga is expected that the 2012 Q1 is active users will rise to 57.3 million.Zynga's mobile users are also on the rise. Mobile game daily active users reached 15 million, 13 million in December last year before the IPO, Zynga mobile daily active users.The Zynga daily active users from the Words - With Friends, compared to other games this game has more advertising support. Can guess, compared to other iOS and the Andriod developers, Zynga 'single-user mobile gaming revenue to be lower.Zynga are trying to release more mobile games, the Dream, for example: the Zoo, Heights, the Dream, the Dream Pethouse, these games tend to female gamers, Zynga, and they called the \"vest in and Express gamesZynga said that mobile users up to five times the mobile platform to pay the same in good growth. The Zynga unpublished details.The company's pay rate increase, month active paid subscribers reached 2.9 million, compared to 2.6 million in Q3 year-on-year increase of 13%, the average monthly user fees to upgrade from $ .058 to $ .061.
Mxace reports/CyberAgent is continuing to expand its social games business, as a listed company, CyberAgent is worth $ 1.9 billion, which yesterday announced the purchase of the game company R-Force Entertainment. R-Force was established in 1999, since its inception, has developed 300 various types of games.
R-Force currently has around 30 employees.
R-Force recent works is the Coinfalls of the game, this is a gambling game, release the iOS platform, game revenues currently ranked Japan Appstore revenues top the list, the company has also developed a variety of Japan custom social networking game of the market.
CyberAgent through mergers and acquisitions by R-Force 70% by equity, and reorganized it into the present in the business system. Currently owned by CyberAgent\'s social application and game developers including: R-Force Entertainment Cygames CyberX Sumzap GCREST Applibot Grenge (a joint venture with Mixi) CA Beat CyberAgent America
reported mxace / after the \"One Piece\", \"Final Fantasy\", Mobage will once again usher in a heavyweight social games, DeNA announced that the duo! A Dream \"was released in the spring of this year in Japan mobage platform.
哆 啦 A Dream \"(also known as: Viking) is a comic book by the famous Japanese cartoonist Fujiko Fujio creation, and was adapted into a full-length animated series, this well-known IP was adapted for a variety of video games, was also shot into the advertising , musicals, movies, and so on. In Japan, the Asian region \"duo A Dream\" a household name.
In the game, players will team up with the duo! A Dream \", it's all kinds of strange invention to accomplish the task of account by the other characters from the comic. DeNA disclosure, the player in this game will collect 1,000 different props
.
The players will also have a \"story mode\" and \"adventure mode\" to choose from, allowing them to use the time machine to the past or future.
The DeNA open the Mobage Edition \"duo A Dream\" social game pre-registration, including functional machine and the smart phone version
mxace reports / Japanese mobile social gaming network, DeNA (TYO: 2432) has released three months prior to December 31, by 2011 the third quarter of fiscal 2011 earnings (2011Q4)
The DeNA 2011Q4 revenue of $ 445 million, an increase of 16%, operating income of $ 176 million, down 8%, net profit of $ 78 million, down 26%.
Should be noted that these three revenue figures, compared to 2011Q3, appeared a drop.
Concerned about the overseas market
DeNA's main income comes from social media revenue, compared with the same period last year, DeNA the business income increased from 25.5 billion yen in 2010Q4 to 2011Q4 to 30.2 billion yen, compared to ¥ 31 billion in 2011Q3, however, declined.
DeNA pointed out that the the Mobage already has 35.92 million subscribers, 32 million in the previous quarter. Moba-coin virtual currency in Japan is the third-party developers widely used.
The company's goal is to consolidate DeNA outside Japan branch.
\"We have a clear focus on the implementation of the the Mobage the globalization, cross-platform strategy,\" CEO, DeNA Moriyasu said.
\"In recent months, we will Mobage introduced to more areas and more on the mobile platform. Our revenue growth from the third-party games, we focus on first-party games and cooperative play, DeNA further growth in Japan
mxace reports / GREE DeNA has been no secret that in recent months beyond, the current the DeNA market value $ 4.9 billion, while the GREE already reached $ 7.8 billion.
Nikkei Nikkei with the following two diagrams to describe the changes between the two competitors.
GREE and DeNA in recent quarters, the change of operating profit, DeNA recently experienced negative growth
Nearly four months, the stock price changes, DeNA and GREE, DeNA has been in decline
Is worth saying, DeNA today's stock price rose 11.6 percent, mainly due to DeNA expected year pre-tax gain will be an increase of 7 percent to $ 784 million.